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How to prevent high speed projectile from going that deep into the wall?
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https://preview.redd.it/anunuayk8rod1.png?width=290&format=png&auto=webp&s=10b1fe1c58ac24f25acce348eb23836712b38e6e

Rocket is trigger with kinematic rb, wall is collider with static rb. Both on continuous collision detection. I move rocket through setting speed on rb.velocity.

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4 months ago