This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
1
Tilemap collider 2D lets objects through
Post Body
https://i.redd.it/6dsi2lsezjnd1.gif
EDIT: Fixed, I set composite geometry type to polygon and now it has collider inside of walls as well
Why my tilemap collider lets rockets through sometimes? I didn't have this problem with regular box collider 2D
Tilemap:
Rigidbody is kinematic, interpolate is interpolate, collision detection is continuous, uses composite collider.
Rocket:
Rigidbody is kinematic, interpolate is interpolate, collision detection is continuous, collider is trigger.
Author
Account Strength
100%
Account Age
2 years
Verified Email
Yes
Verified Flair
No
Total Karma
25,201
Link Karma
236
Comment Karma
24,965
Profile updated: 1 week ago
Posts updated: 1 month ago
Subreddit
Post Details
We try to extract some basic information from the post title. This is not
always successful or accurate, please use your best judgement and compare
these values to the post title and body for confirmation.
- Posted
- 4 months ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/Unity2D/com...