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Tilemap collider 2D lets objects through
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https://i.redd.it/6dsi2lsezjnd1.gif

EDIT: Fixed, I set composite geometry type to polygon and now it has collider inside of walls as well

Why my tilemap collider lets rockets through sometimes? I didn't have this problem with regular box collider 2D
Tilemap:

Rigidbody is kinematic, interpolate is interpolate, collision detection is continuous, uses composite collider.

Rocket:

Rigidbody is kinematic, interpolate is interpolate, collision detection is continuous, collider is trigger.

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4 months ago