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I personally wish there were more abilities that you could "steal" from characters and put on others - for example, the Werefox shadow pursuit I think is one that would go well on a bracelet. I think a poison pursuit would be an excellent ability that could have gone on a bracelet or weapon as well.
I also think that some of the early game abilities could use some upgrades - for example, Nocturnal Evade is a raw upgrade to Evade. I think early classes could use some upgrades to their abilities in the lategame, like upgrading the Thief's Evade to something like Phantom Step (changing from dodging a hit to dodging an attack), or something like Passive Seal Evade, or Poisonous Evade, or anything that gives it additional utility because once truestrikes appear (very early), Evade becomes less and less reliable/useful.
I also wish there were more abilities and modifiers that were intrinsic- such as flaming swords applyimg burn with all sword attacks, not just one special one. Or scouts doing extra damage with pursuits, counterattacks, or something reminiscent of an "assassin" role
Obviously I'm very particular to scout units, but I'm also a big fan of all the archer units and the sword infantry units, so I'm not looking to completely negate them either.
What items/abilities would you have liked to be in the game?
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