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I'm playing around with adding a mech asset to Unreal and since I want to keep the movements mechanical it doesn't use bones and everything is IK/constraints. Baking a basic animation worked perfectly and everything worked fine when I imported...except the left leg which is completely reversed and exploded.
I've tried removing the leg completely, both mirroring and re-making the IK constraints from scratch but I can't seem to fix it. I'm pretty sure it's a trivial mistake and was kinda hoping typing out my issue would make me realize what I've done wrong...but I'm at a loss. Any tips?
Image: http://i.imgur.com/Yc44vy8.png
Model (.max), I feel like I've tried every setting when exporting it.
https://dl.dropboxusercontent.com/u/9068220/AT_ST_export2.max
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- 9 years ago
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