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OK, SO!
I've gotten the model done and rigged to my liking. This is, however, the unfortunate limit to my skills here. To make the .blend file accessible outside of Blender, it has to be exported to a different file type (like an .obj and .mtl file, for the model and materials respectively), but exporting from the Cycles render engine to different file types fucks with the materials in a way I still haven't figured out how to fix (and every tutorial I've looked into is different and terribly time consuming). On top of that, I don't know if the skeleton and weights will export with everything else, as the only time I HAVE moved anything into a .obj they were simple objects rather than fully rigged characters. On top of that, the hair particles keep screwing up when I try to apply the subdivisions (the cuts that make the model all smooth and sexy-lookin'), so the model will look chunky outside of Blender itself. I've been trying to figure this last bit out for hours and I'm getting really stressed about it. In lieu of losing my mind, I'm going to pull a Bethesda and release an unfinished product that the fans can fix.
And if someone DOES manage to correct this mess for me, let me know what ya did! I'm going to keep trying with this on my own time, but for the moment this is the best I can do for y'all.
I have NO idea where I'm going to try uploading this for you guys...
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