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New Game Mode Idea: Total Amnesia
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The premise behind the gamemode is simple. No one knows their own role or even who they win with. To win, you need to deduce what exactly you are, who your teammates are, and what others may be hiding.

Players will only receive three messages when targeting or not targeting someone. "You have decided to target X" or "You have changed your mind." or "You have instead decided to target Y".

The Mafia and Coven no longer have a night chat. They will be able to harm each other with their abilities. The Coven will receive a message if they receive the Necronomicon. The factions still win together though.

There are no special messages such as "You have 3 bullets left" or "You have 3 alerts left." or "You must wait a night before shooting." If your ability has charges, you have no idea if you're about to run out or not.

People will receive feedback from their abilities such as investigative results, your target's defense being too strong, you defending your target from attack, etc.

Roles that can target themselves will see that as an option.

Roles that target two players such as Transporter and Witch/Coven Leader will see that option, but they are unable to tell which of the two they are.

Retributionists and Necromancers will simply see no option to target until someone dies.

The Executioner does not exist in this mode.

The Jester will not know they are a Jester and will simply have no ability throughout the entire game, which should give the fact that you are a Jester away.

There are no Death Notes.

Day abilities such as Jailor and Mayor and Pirate function similarly and you see the sun icon. You will, however, not know which one of three you are until you click the sun icon, select your target, and wait for the night to begin.

Role list for Classic:

Jailor

Investigator

Town Investigative

Godfather

Consort

Consigliere

Random Mafia

Doctor

Escort

Town Protective

Town Killing

Random Town

Random Town

Arsonist

Neutral Evil

Role list for Coven:

Jailor

Sheriff

Survivor

Coven Leader

Necromancer

Hex Master

Random Coven

Crusader

Town Protective

Transporter

Random Town

Random Town

Retributionist

Random Neutral

Pirate

Notes:

With the total lack of information, there are serious risks to consider whenever choosing who to target, especially if you don't know what your role is. For example, if you don't have an option to target n1, and you reach n2 and you do have an option to target, that could mean you're a Trapper, Werewolf, or Vigilante. Think about those possibilities before just straight up targeting someone. Instead of protecting the Psychic claim, you could be just straight up shooting them. If you can target anyone including yourself, that could mean you're a Doctor, Bodyguard, or Arsonist. Remember to narrow the possibilities for your own role down while keeping track of what other people are saying they received as messages.

In the early game, TIs dominate. Not only can they provide feedback on what other roles do, they almost instantly know who they themselves are. In the Mafia, the Consigliere is extremely important, as they can gather information about who their fellow mafia and begin whispering while pretending to be a TI role. In the Coven, the Coven Leader fulfills this role by controlling people and determining who's on their side. Beware that the Coven Leader will begin killing their targets after n3 though.

The fact that no one knows what their role is allows you to pull off some short term trickery. For example, if you are the Coven Leader, you may be able to convince a Crusader that they are actually the Hex Master. If you're a Consigliere, you might be able to convince someone that they are the Consort when they are actually the Escort. (Note: In fact, as a Consort or Escort you have no way to judge who you really are unless an investigative role communicates with you.)

Messages are the main way people can decide their own role. Lying about messages you received (etc. pretending to have been healed or role-blocked or trapped or even "Attacked but your defense was too high") can convince players that they are on the wrong side.

In general, the game is extremely chaotic in the early stages and settles down as people discover what their abilities actually do.

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4 years ago