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Why is Kernel Level anti-cheat so prevalent in online games?
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After the "recent" fiasco in Apex Legends that turned out to be a false flag and just a regular exploit in the game servers and not in the anti-cheat I've been thinking. If Kernel Level anti-cheat can be turned on it's head and used like this and we know that's a possibility then why even do it?

There a couple groups online defending that it is unnecessary to have a anti-cheat running at Kernel Level and it is a security risk to do so and I tend to believe them.

The closest justification to use it is that it's easier to detect and that it works but ... that's not really good enough is it? Like if we can do better why don't we?

We know the internet is full of very capable people that don't need more reason than "Well ... it's there so why not?" and we know it's a possibility so at some point somebody is going to do it so, as the title says, why do we use Kernel Level anti-cheat?

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There's anti-cheat tech at every level that developers are able to access, because it's an arms race against cheat developers.

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7 months ago