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So i just grabbed the game since it seemed interesting, and beat odur, and went to the first optional quest in the same area.
I might be wrong but, for some reason the ranged attack enemy near the beginning was extremely tanky, and that was fine I corner locked them and killed them. however the big hammer enemy later on seemed to be literally immortal?
When i hit him he'd build wound, but when i clawed to do damage it was as if he was healing from it? like the damage would appear for a second and then immediately go back to full while also removing the wound.
Am i missing a mechanic here or is this a bug i ran into? I wouldn't imagine there'd be enemies you literally can't kill without some gimmick to remove the effect from them, right?
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- 2 years ago
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