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Week 8 Progress Report
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Ah ... a day late. Apologies, guys!

Progress Report!

Week 8

Congrats to all those that graduated the past few weeks and to those that will graduate this week. :) Release date is coming up soon - three ish weeks! We're making progress as well, thank you for those helping us test things in the beta and for being patient with us. It's very much appreciated.

Movecraft:

  • No longer goes over the border
  • Now allows Passive Mobs

Nations:

  • Guard Waypoints save over Restart
  • Bowman and Swordsman Recipes
  • Printing Press now works

ExilePearl:

  • Fixed a couple of Strings to read nicer
  • Fixed integration with Nations

Map:

  • Made a flat image for the future day where everyone's explored the entire map. :'D
  • Working on natural cave generation
  • Finalized ore placement

ChatAPI:

  • Changed how /e works. /e now adds a space between your message and username. If you want to remove the space (to allow you to add a 's to your name), then begin your message with _
  • Rewrote how ignoring works.
  • /seen works
  • /location or /loc works (tells you your current biome and coordinates, for those that don't want to see the whole F3 screen)
  • added /mute

AutoAFK:

  • Players are now kicked for being AFK for more than 15 minutes

Misc (which now contains ClickCrops):

  • Fixed infi-wheat by integrating ClickCrops with RealisticBiomes

EntityStorage:

  • Not this week, but forgot to mention the recipe for the bottle that will store animals and horses last week, I believe. This is not the permanent recipe but the recipe for beta.

    Glowstone   Diamond   Glowstone  
    Glowstone   Ender Pearl   Glowstone  
    Glowstone   Glass Bottle   Glowstone  
    

1.12:

  • MoreMusic is updated to 1.12
  • In the process of converting songs to include the new 1.12 noises.
  • Looking into the feasibility of updating everything to 1.12 before launch date - if for some reason we can, we'll try to update to 1.12 before launch. But more than likely, as there are a still quite a number of plugins we don't write, we'll update to 1.12 after launch. As 1.12 doesn't add new blocks that need to be placed into the world or change data of existing blocks, we won't need to worry about the map changing.
  • Updating several plugins to 1.12

 

Megan and Zantid


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