Release Date: June 30th, 2017 at 8PM in London (12PM in California, 3PM in New York, 5AM in Australia)
That's in five weeks (a total of 12 weeks), so we'll have worked on the server for a total of three months. I know that it's not soon but ... We are relatively close to being done, we just want to give ourselves optimal time for bug fixing, which is why the beta exists and will be up for so long (4 weeks). The beta server can and will likely be wiped at times for balancing/further testing (though if we do so, we'll try to make a post saying it is going to be wiped). If you don't mind being a guinea pig, it's a great way to help us fix issues that we'd like to avoid at launch!
The map for beta is a really basic 2k2 square. This is the map. It includes ore locations (which will be different from the live server), so that way you have access to all the ores without needing to worry about locating them. Iron and coal can be found everywhere on the map. The mobs on the server are not custom, to avoid any spoilers, haha.
Other progress this week has included further work on the map (though no pictures this time!), fishing configs written, heads config worked on, this little bot for the Discord that you can use to hook up your in-game account to your Discord account (the aim is to have the bot auto-manage users, channels, and permissions in the discord so that once you have linked your minecraft account you will be added to your nation chat on discord and be given your nation rank on discord as well as creating your nation chat if required) (first time Zantid's coded in C# and it's going well so far! which means ... the bot works), the beta map creation, finalizing beta configs.
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