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City Plan v3.0
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OK, there had been a lot of chaos recently in the city building, and I have mostly been busy fixing stuff that was in entirely the wrong place (or, in some cases, I didn't even have the time to do that), so here is the current plan:

http://img21.imageshack.us/img21/4912/p7kw.png

Note that there are some planned, but unmarked tunnels on the map, as they were added later (the one leading through High Town east of The Bay, for example) and that a new street has been added, north of High Town and the bay. In fact, most streets on this map already have their coordinates outlined in some way.

Also note the small white number in every area - that's the height (y-coordinate) of the area. Stick to these. Also, even though it's not shown, I intend the Great Southern Road to be entirely y=75 in the parts where it hasn't been built yet, the Great Northern entirely y=72, and the Great Eastern to be y=75 in the south and y=72 in the north. Main Street should always be y=81 east of High Town, I need to work on their intersection.


Some things should not be changed yet:

  • The market stairs should remain the current way until this has been discussed further
  • The southern farm doesn't really need to be shortened yet
  • The Hotel is to serve as apartments until the new ones are built (duh)
  • The lighthouse issue should be left to moto
  • Fortifications should not be built yet, except for the Tower by the barracks and the barracks themselves.
  • No point building stables yet
  • Don't build the "South Docks" yet, they may end up elsewhere.

Please do not diverge from the map without explicit permission from me or moto!


Also, some people are in charge of certain areas:

  • Southern Farm: coal896
  • Weirwood Grove: Azdusha
  • Hotel: etheralto
  • Market: Marsfilms

Any questions or issues pertaining them should be forwarded to the person responsible.

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GrandLorax

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Posted
11 years ago