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Hello! As a ~response\~ followup to my question on difficulty in a game like this from 8 months ago (link: https://www.reddit.com/r/TheBloodline/comments/u3f4fa/does_it_get_difficult/), I was wondering how the development of difficulty has worked out. Any newer insights into the difficulty of the game? I would assume that taking a route like 'make enemies high hp, so everything takes longer' is both the most boring yet simplest choice in difficulty scaling, with the upside that it would allow longer combos on single characters, but with the downside that it could quickly make the game feel boring or unresponsive. However, I also understand the Indie nature of your development, which limits the ability to create difficulty through Enemy skill usage and ability to interact skilfully against actions done by players. Just wondering how that's going or if you have had to make sacrifices in direction difficulty scaling?
thank you!
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That sounds awesome! It would also be great if you added a “locking” mechanism at the beginning of the game for people like myself: I can’t trust myself not to change difficulty settings on a whim and make the game too easy, effectively kneecapping the experience for myself. Choosing my difficulty early and having an option to lock it into that for that save/character would be awesome!