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It’s easy to judge distance in first person parkour games
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This is a complaint I’ve heard with the few first person parkour games I’ve played (Mirrors Edge, Dying Light, And Ghostrunner) I’ve heard a lot of people say they find it hard to judge jump distance, and I don’t get why. There’s no character blocking your view, making it easier to see, and you can usually see your feet, which helps make it clear where your going to land (with the exception of Ghostrunner, but the level design is close together enough to where that isn’t a problem).

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3 years ago