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//These aliases should be fairly contextually sound. Kills an existing building of the appropriate type to make a new one. Saves time on inputs.
alias "moregun" "destroy 2; build 2"
alias "vending" "destroy 0; build 0"
alias "entreda" "destroy 1 0; build 1 0"
alias "exitaco" "destroy 1 1; build 1 1"
//If this works, then when I'm using the wrangler I can switch to that mode at the literal press of a button while my weapons are not interfered with.
alias "wranglerModeOn" "echo We have the wrangler.; slot1; alias goingUp slot1; alias goingDown slot3; bind 5 wranglerModeOff"
alias "wranglerModeOff" "echo We have the pistol.; slot1; alias goingUp slotDos; alias goingDown slotTres; bind 5 wranglerModeOn"
alias "wranglerTime" "slot2"
bind 1 moregun
bind 2 vending
bind 3 entreda
bind 4 exitaco
bind 5 "wranglerModeOn"
bind shift attack2
bind c "wranglerTime"
Idea is to be able to drop buildings quickly. I'm not usually hauling buildings long distances anyways, so being able to pop them on a moment's notice is useful for me specifically.
Additionally, here's my weapon switch binds:
// The following keeps you from switching to Disguise Kit or Constructor PDA when rotating weapons. For classes using these tools, personalize the number keys to make use of their pdas.
alias "slotUno" "slot1; alias goingUp slotDos; alias goingDown slotTres"
alias "slotDos" "slot2; alias goingUp slotUno; alias goingDown slotTres"
alias "slotTres" "slot3; alias goingUp slotUno; alias goingDown slotDos"
alias "goingUp" "slotDos"
alias "goingDown" "slotTres"
alias "viewModelOn" "r_drawviewmodel 0; alias viewModelToggle viewModelOff"
alias "viewModelOff" "r_drawviewmodel 1; alias viewModelToggle viewModelOn"
alias "viewModelToggle" "viewModelOff"
bind mwheelup goingUp
bind mwheeldown goingDown
bind mouse2 "viewModelToggle"
Hoping this helps other people like it helps me, wouldn't mind any fine-tuning you guys can recommend, tho I suspect I'm as good as I'm getting with this setup.
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