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Is a tutorial via HQM something the community would be interested in?
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I've been playing around with some friends using my custom TFC modpack New Dawn, and it seems the one thing people have trouble with is just learning how to play TFC in the first place, which in turn makes it feel daunting just to get started and keep going.

I feel it kind of goes against the spirit of the game (heck, there was even a thing on the official forums about spoilers and avoiding them in the modding sections and what-not), but would a HQM-like tutorial be something people would be interested in?

If so, how extensive should the tutorial be?

Should there be quest rewards given? If there are rewards, should they be randomized rewards, rewards that help urge progression, or just fun stuff like building blocks and stuff of that nature?

I know that there is Teagan's Guide to Terrafirmacraft, which is aimed towards beginners, but it also has some minor tech-focused mods and quest tutorials for those, none of which are included in my modpack of New Dawn. New Dawn is also aimed towards beginners, but with the concept of enhancing the base TFC gameplay and immersion instead of adding more content, which is why I feel an HQM-like tutorial would be fitting at least.

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6 years ago