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11/24 Update: I have locked comments as we have plenty of applicants and more have stopped coming in. I am overwhelmed by the interest and kind words. Over the next several days I will be narrowing down the list. Thank you all.
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TagPro has been an enormous part of my life for 8 years. Full of some of my greatest and happiest memories. I've met lifetime friends and have been truly lucky to have such a dedicated community around my little game.
However, my life is much different now than 8 years ago. Thus, TagPro is very often a source of stress and anxiety for me. I am burned out and beat up. I find that I both love and hate being LuckySpammer. Something has to change.
This is a rough explanation of what I am considering and is subject to change:
Open source TagPro and implement a steering committee at the top for deciding on road maps and controversial changes. I would set the governance rules and would initially sit on the steering committee, as would lambda if he'd like. I would continue to maintain the current server infrastructure as the official TagPro implementation.
However, before I venture down this road. I would like to assemble two groups of people: the proposed initial steering committee and an initial group of community OSS developers who are excited to dive into the codebase and improve TagPro.
I intend to start a dialog with all of these people as a group. The goal is to gain confidence that this change would be a positive one for the game and the community. It’s possible we reach a conclusion that this would be a net negative and that we do not move forward. Or it’s possible after discussion that we decide a different approach altogether is a better option.
This post serves as a Request for Interest. If you are an upstanding community member who would like to be considered for the initial steering committee, the initial developers, or both, please post a top-level comment in this thread. Developer experience isn't required for the steering committee.
Please note that I already have some people in mind, and my goal here is to keep this initial set of people relatively small. Please do not take it personally if I do not select you for this initial group.
If you'd like to be considered, please post a top-level comment in the following format:
TagPro Reserved Name: LuckySpammer
Consider For Steering Committee: Yes
Consider For Initial Developer: Yes
Notable Community Involvement (not required): Did a lousy job of making a popular niche game.
Applicable Experience (not required): JavaScript and C# developer, RDMS and NoSQL administrator. Community manager of a small gaming community on Reddit.
Roughly, how many hours per month could you dedicate to TagPro: 8-12 hours.
Ideas for TagPro’s Future (Keep it short): Hand over much of its future to the passionate community.
If there is any involvement or experience, you'd like me to consider that you don't want public, please DM it to me along with a link to your public comment.
Please have your applications submitted by Thursday, the 26th.
Any top-level comments that are not applications for consideration will be removed. Please post general comments about this topic under this comment.
TagPro Reserved Name: Anne Frank
Consider For Steering Committee: Yes
Consider For Initial Developer: No
Notable Community Involvement (not required): In and out of competitive for a bit, currently in Eggball, MTC, Mod, long time pubber, I run the Tagpro Secret Santa each year, I also won Danny's first Tagpro Hunger Games: https://www.reddit.com/r/TagPro/comments/3pzy6h/dannys_super_anticlimactic_first_tagpro_hunger/
Applicable Experience (not required): Java, C# developer. I'm a game designer/project manager in my irl job and regularly have to work though lots of ideas and iterations to get the game in the correct spot. I work with a small team to bounce ideas off each other.
Roughly, how many hours per month could you dedicate to TagPro: 10-20 depending on the week, I have slack and discord up most of the time at work and can drop in throughout the day.
Ideas for TagPro’s Future (Keep it short): Keeping this short is tough, haha. I think my top pick would be adding a variety of mods (scripts) to be built into the game itself. Something on the profile page that lets you check/uncheck different scripts that you may want to use, such as the R300 tracker, scoreboard enhancer, tagpro.eu script, chat enhancer (to locally mute players), though this would be better implemented on the dev side rather than via a script, replay extension (though this would be a much bigger project than adding others), ect. A lot of players already have all of this, but having them built into the game will make it seem more professional.
Eventually I'm hoping to get full public stats of players via a search function similar to how tagprostats.com used to work before Ankh stopped maintaining it. Something similar to tagpro.eu now, but built into the game itself, adding this would be a huge overhaul of the mainpage, but it will also allow things such as friend lists to see who's online and you could get some really cool stats like looking at the top 10 players to have a grab/cap ratio or something.
I think the thing most people are going to want is some QA guys to fix a few bugs that are very annoying, mainly the group page bug. If you're unfamiliar with this, the gist of it is sometimes groups will just not join a game, the server isn't full of players/games, it just locks people out sometimes and restarting the joiner doesn't work, it forces people to create a new group and start over. This effects all competitive leagues and groups of people playing private games.
I believe a lot of players are going to mention some form of matchmaking here, and while I do also want that, I'm concerned about splitting the community through different joiners. If there's going to be a casual and ranked joiner, that splits the community in two, if there's a NF and CTF joiner that splits them more. While I do think the ranked joiner will help many of the long time players enjoy their pub experience more, my hot take is actually that this shouldn't be a priority over some other features in this game.
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Thanks for volunteering!