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Its no secret that as good as this game is, their are certain parts that lean more victim or family sided. I wont state my personal opinion on that because I want this to be more recommendations than arguments, so heres a list of nerfs and buffs for both family and victims that I think the community would like.
Family Sided buffs
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- All locks being significantly harder, especially basement locks, in order to counter rushing and promote a more stealthy gameplay style, as originally intended. Maybe a good idea to even put 2 locks on basement doors?
- Lock picks and bone scraps being more spread out across the map, so Victims have to take more time to find items they’re looking for. This probably wouldn’t go over well with health Items however.
-Victims receive stronger penalties for waking up grandpa, maybe if victims wake up grandpa then for the next (insert amount of time) Family members have slight stamina and damage increases, which might even be good to promote victims actually hiding from family members.
-Fuse box nerf. Nothing crazy, maybe just making fuse spawns more spread out, that way when a victim finds a fuse they have to make a big decision on if they want to take it with them or leave it. Maybe a good idea if cook can padlock the fusebox as well? Might be too much, especially with body blocking being an option. Still maybe something to consider?
- Slightly increase Victim stun duration when door slammed.
-Valve progresses slower.
-Turn on car battery faster, especially to counter trolling victims.
-Nancys traps automatically Highlight victims
-Nancy places traps faster.
- Its no secret the most annoying thing new family members do is forget to lock doors behind them. So maybe if family members had less than (insert amount of time) played as family, they would get a notification reminding them to lock doors behind them any time they opened a door. This would definitely decrease lobby dodging new family players.
Victim sided buffs
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- No more cooldown to stun family members, instead, create a penalty for stunning them, such as a slight stamina drain/ reduced stamina regeneration rate. I get that the devs created the cooldown to stop victims from trolling, but sometimes they genuinely need to defend themselves. Maybe keep the cooldown for door slams but not for grapples/sneak attacks?
-Scout nerf. Do I need to say any more?
-All family members having damage outputs decreased. This game is supposed to be like a cat and mouse. Cat finds mouse, gets in a few hits, mouse gets aways only to be found again, and again, and again, until mouse is finally caught. However, right now this game is more of Cat finds mouse, and obliterates mouse with chainsaw.
-Make valve easier. I get what the devs were going for by making the valve handle take more taps to turn but valve is the hardest escape option in the game, at least help the victims a little bit in that sense.
-Give more incentives to spend attribute points on stealth. Maybe with higher stealth bone chimes are highlighted for shorter amounts of time after running into them? Same thing with bones scraps and lock picks.
- Small buff next but Ive always thought it would make sense. Maybe windows that are already broken deal a little less damage when jumping through?
- Change choose flight to a 75% stamina charge at level one, a 1 1/2 charge at level 2, and 2 charges at level 3. If that happened though it only seems fair that scout isn’t nerfed.
-Universal donor and Blood banker getting nerfed. As much as I love those perks blood rushing grandpa is essentially the same as victims rushing in general. If locks get nerfed in general and it takes victims longer to escape, its should take longer for family to get grandpa up to level 5 as well.
-grapples being (insert percentage) easier when within a close proximity to the fusebox exit. This would help victims counter body blockers, while still allowing the family to body block in general.
Let me know what you think! :)
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- 7 months ago
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