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For our home of Led Kivish we marched north from our ancestral mountains, through the realm of men and fleeing the attention of goblin kind. Our path led us to the lands of no snow and a mountain range almost hidden amongst endless savannah, which we quickly climbed. Even the smallest of the peaks granted us the cool air of our home, and soon we found a high plateau were we rested our cart. Here we have founded Lokumesdor, Spearsold, and our story begins in earnest. I have been chosen as our leader, as is my right.
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Granite
Just up the slope from our embark was a natural inlet perfect for us to call home. I gathered Solon and Doren, our miners, and gave them a rough plan of what had in mind. The entrance area was the be cleared of slopes to provide us a gateway area, where we would saddle the horses, and would have a side area for the remains of the fallen. We had all heard the necromancer stories, and though confident of the lack of those dark men this far north, I intended to be careful. Thus we spent the whole of Granite carving into these hills, hills of Rock Salt as it turns out, soon digging deep enough to establish our first work area: Alath began carving beds from the local wood.
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Slate
Sigun, our woodsman, has many trees on the plateau to work with, and soon we have cleared away a sizeable Northern Store area to hold our wood in security. A flock of crowmen flew far over our heads earlier on in the month, and I had Thob start to bring essentials inside and to dump them in the central area where we are throwing everything else. Better on the floor than outside. Solon is busy expanding the wood store downwards, and is reporting he found Granite! That might be useful down the line... I wonder what other secrets are hidden below this salt.
By 11th Slate the Crowmen are getting aggressive, and almost attack Thob as he goes to get food. I'd tear down the cart myself and drag everything inside if we had the space, damn it. I told Solon and Doren to hurry up with the carving and to forget the wood stores, we need to give our mason, Cerol, something to do. By the end of the month, I stick him in a workspace and tell him to make some damn doors.
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Felsite
6th Felsite, after constant complaints from Thob I finally set out an area for food production for the miners to dig, which they decide to deal with straight away. Two days later, Thob is happily setting up a brewery as the miners dig for soil. Cerol made particularly impressive door, and was very disappointed when I told him to put it up infront of a refuse room. Meanwhile, the Solon finds Tiger Iron instead of dirt whilst carving his way towards soil. I never thought I would be disappointed in finding gems instead of dirt, like a damn human. Luckily that disappointment was shot lived and Thob gets to work on his new farm.
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Hematite
Hematite opens with a flock of Thrips circling the gateway as we begin to pull our food and ale inside at last. Doren is carving out the way towards our future Meeting hall whilst Solon finishes a storage area for the food. I set Cerol to make tables and then chairs, as we move his beloved doors into place protecting stockpiles. Alath begins to make Barrels and then Bins, just incase.
The month ends with them dragging tables into the meeting hall, as I tear apart the cart now that we have enough space to move everything remaining inside. As I am watching, a small group of Dwarves crosses the opposite valley towards us. Our first Migrants. Ustuth and Tulon, Rangers, Geshud the Fisherdwarf, Unib the Farmer and three kids. I set the Rangers to hunt (what else?), the farmer to butcher what they find and the fisherdwarf to build mechanisms for traps. He had the nerve to complain, but I told him moving to a fort without a river was a stupid idea in the first place if he wanted to fish. That one wont be very useful, will he? I instructed the miners to expand the refuse area to accommodate a butchers, as we running low on proper plump helmet spawn. Then I got them to drag chairs into the meeting hall and dig out some more work spaces around the southern storage area.
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Galena
I got those Rangers to help set up a Kennels under cover in the courtyard. I hope to set up some cage traps and maybe train some dogs to keep watch for the goblins should they have followed us so far from home... you can never be so careful. The work on the meeting hall is going infuriatingly slow, we ran out of tables again! This is ridiculous, I asked Cerol to make nothing but tables and he complains I'm asking for far too many. Too many!? We'll need fifty tables soon enough, and he just doesn't want the labour! Lazy fool. That idiot 'mechanic' Geshud tripped on some rope in the central hall and damn near broke the wheelbarrow, too. How many of these Dwarves were even worth bringing? I told Alath to make some more incase we really do lose the damn thing, and plan to move all of our extras out of the way into a new area to be carved beyond the Southern Store area. Damn the symmetry, we'll work it out later.
What is it with this place and flocks of Birdpeople? The Woodcutter just ran in spooked after being damn near swarmed by giant crows who chased him to the edges of the courtyard itself. I had to threaten the poor guy just to get him back out tomorrow, but at least I know the courtyard is safe enough for us. Good news is that the hall is finally finished! As we speak the miners are cutting us a place to sleep just beyond it.
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Limestone
Autumn is here. I sent Ustuth to take down a crow so we could see how well they cook, haven't heard back from him. Might send one of the children to look once they're done watching us break our backs moving the beds into the dormitory. Now that we have a place to sleep and eat in peace I'm starting to get some damned respect from these folks.
Ustuth came back claiming to have run out of bolts, and Alath has no idea how to make more of them! Why the hell did I bring him along, if he can't make a thin stick! We need more migrants to throw into labour it seems. If only I had as many dwarves as I had rock salt tables. Let it be noted that I'm starting to doubt the wisdom of making everything out of rocksalt... it has a tendency to melt when you pour ale onto it. And they called me a fool for ordering so many tables!
There's an unholy stench coming from the butchers, just as our pest killing cats had kittens. I'm asking Solon to stop expanding the southern store and to dig out some more refuse space to save our noses. And another horse! I plan to eat one of those damn things soon enough. People keep leaving the wheelbarrows in the stone storage shafts, and I have to drag them out before the kids break them out of our sight. For creatures fond of industry, we're a remarkably lazy bunch, and all I seem to do here is complain about them.
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