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They shouldn't ignore natural disasters as much.
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This is where Stormworks could excel and is most unique - no other game has done this well and innovated far to cover the unexplored genre. Am I wrong this is their original vision and it diverged for the more usual tropes as these were in popular demand? It should emulate natural disasters with fun physics and offer the sandbox to manage these, but it seems to have more reoriented towards overall construction (which a hundred other titles has done redundantly in a variety of themes). I guess it sells better as conventional and trendy, but I think a natural disaster simulator has much potential to pioneer a new subgenre, just look at the most popular maps/modes for sandbox-esque games from Roblox to Little Big Planet 1/2 - survival (or rescue) during crazy calamities.

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10 months ago