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A quote from a recent Todd Interview about procedural generation that caught my eye
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"We’re also careful to let you know that’s what [that procedural content] is. So if you look at space, you know there are a lot of ice balls in space, so that was one of our big design considerations on this game is, ‘What’s fun about an ice ball?’ And it’s OK sometimes if ice balls aren’t- it is what it is. We’d rather have them and say yes to you, ‘Hey, you can land on this.’ Here are the resources, you can survey it, and then you can land and spend ten minutes there and be like, ‘OK, now I’m going to leave and go back to the other planet that has all this other content on it, and I’m going to follow this questline.’

"So we’re pretty careful about saying, ‘Here’s where the fun is, here’s this kind of content,’ but still say yes to the player and, ‘You want to go land on that weird planet, check it out, and build an outpost, and live your life there, and watch the sunset because you like the view of the moons there? Go for it.’ We love that stuff."

Ever since my played Mass Effect 1 since more than a decade ago, I've wanted to play a space exploration game which gave us the power to explore planets which are not relevant to any particular quest and just exist out there in the void of space, just because it's "space". Although ME didn't give us the power to fly the ship, it still felt very immersive to be able to take the ship on a whim anywhere in the game's world. Just land on a forgotten deserted planet, driving the mako in basking in the glow of the Binary Stars shining on the horizon is one of my favorite memories in Video games.

Now Starfield not only allows us to pilot our own ship but it also contains way way more planets at a never before seen scale. Now, I would still love Starfield because of the typical Bethesda gameplay loop however this little detail will enhance the experience so much more for me. Just wanted to share this with you all. Thanks for reading!

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2 years ago