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Seraph tower event guide- please read if you are planning to do one in destiny 2
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Strategy:

You may have noticed that in some places there is a seraph tower event, namely in the edz and io. The AIM IS NOT TO KILL ALL THE CABAL! I cannot stress that enough. Rather pick up these orbs that are ejected from the charger tower (the one not in the middle)that fall to the ground. Throw these at an orange orb located either in the sky between the seraph tower and charging tower or above the charging tower. Do not throw it at the charging tower, rather the orange orb in the sky. The orb will then move slightly towards the seraph tower. Repeat this enough and it will reach the seraph tower and charge it. Setting the charge to around 14%. A new charger tower will pop out somwhere and kill enemies until orbs spit out. Repeat the previous process. Only focus on enemies when there are no orbs being ejected or on the ground and always run towards the orbs and never stop moving. Basically ignore the enemies unless there are no orbs.

If you complete it, it will reward you with warmind bits, amount depending on how well you did. It is likely that you will not complete it first time, so there is no need to get an encrypted warmind bit until you get very close to 100% (it will unlock a very special cache chest) . Warmind bits are currency for this season to activate the Rasputin bunker base, a VERY IMPORTANT CHARACTER that is the ma

Also: it's super important to clear the platform of any enemies before it erupts orbs! If there is even a single enemy on the platform, only 2-3 orbs will spawn. This should roughly be the point where there are no orbs on the ground so you should be fine if you are prioritising orbs at first. Suggestion by Tuk2008.

Minor point: throw the orb when close to the orange orb in the sky as if you are far away you may miss. Furthermore, if you are close and the orbs moves before you hit it as another player hit it, there is a higher chance you will hit the orb as it moves.

Last I checked, when you reach 100% you get a minute and a half two defeat some mini bosses that are quite powerful, use shotguns, grenades, rocket launchers, grenade launchers or anything that does high damage on these.

Weapon:

For this, I recommend the riskrunner, an easy exotic that is almost a must have. Search risk/reward riskrunner how to get. Basically, if an enemy attacks you with a ark (electric) attack, you will gain an ark conductor effect for 5 seconds. This refreshes every time you kill someone until the effect runs out (you didn't kill someone in time). The effect grants you chain lightning that deals massive amount of damage that kills groups of cabal in a second (everything but the centurion).

Armour:

You can be vastly underleveled like I was, but as long as you never stop moving and you always pick up the orbs and throw them rather than attacking, you will succeed and not die more than twice. You are more likely to die if you attack the enemies You do not require any special armour, but a power level of 960 is advised.

The reason I made this as solo I got 71% and, with a few people that didn't know what to do, I got one orb off 100%, the reason why I didn't get it is because someone kept throwing orbs at the base of the tower (doing nothing). Furthermore, people in non-Stadia destiny already know this mainly so this is only meant for knew Stadia destiny players (there is no subreddit for this).

Thanks!

ShadowzLie#5587

Edit: by no means am I a pro at destiny, but I have enough experience to advise others on some topics.

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4 years ago