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Can we PLEASE talk about this?
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Microtransactions and progression unlock via. microtransactions is nothing new, but that doesn't mean it's okay, if we don't address this problem, we WILL get ran over. As players slowly lay down and take the abuse game companies dish out, the more we encourage companies like Supercell to continue to make their undertakings more and more predatory so that they can milk us even drier.

Dear brand-loyalist defenders: It might surprise you but I HAVE actually considered why Supercell and other companies do this sort of behavior. There's a reason why I still disagree.

The game hasn't even released globally yet but look at this. This is NOT okay. There is literally over 7 offers in the shop to people who PRE-REGISTERED. The people who are most interested in their game supercell is like "hey yo here's another opportunity to spend money! look it's a 33% deal!!!" Not to mention their new "battlepass" price is $10 and it's value is TERRIBLE compared to Clash of Clans or even Brawl Stars.

The other problem: MEGAs and consumables. Pay to win. This isn't entirely new to supercell games but the difference between their other games and this one is that for the other games, you paid to speed up progression that f2p players can get over time, while in Squad Busters, you can literally buy MEGA units and keys that you can give yourself an advantage in EVERY GAME (as long as you KEEP spending money) If you don't spend money, even at the highest level of play, the players with more will always be able to use keys while a regular player will eventually run out.

At least with the other games any consumable lead to an overall long-term speed increase, but with this game, the consumables are literally just temporary buffs. It's like how subscription services are taking over the market because companies need a constant stream of revenue. If anybody is familiar with the Ubisoft situation and not owning your games, I'd say this is on a very related level.

A free to play player at EVERY LEVEL will ALWAYS have a disadvantage against people who pay. At least in Clash Royale, Brawl Stars, and Clash of Clans, at higher levels, the playing ground balances out. (Basically, paying only gets you to your cap faster than a free to player does, but in this game, paying gives you CONSTANT advantages that no free to player can ever mimic no matter how much time they put in the game)

I want to enjoy this game I do, and I've spent money on other supercell games, but right now, I feel disrespected as supercell's greed gets stronger. Please guys, if we don't say anything, THIS is what we'll be stuck with. It might not seem that bad now, but wait until you're in a serious close match until the enemy person pulls out a fusion key and a mega unit and destroys you because of it. Maybe when it gets so bad that it actually is a DIRECT impact of one of your losses you'll come to your senses.

To address some common arguments:
"Supercell doesn't care, this is a waste of time"

Supercell is a business, they need to make money, we have the ability to directly impact that market and therefore FORCE them to care.

"They need to make money, they're a business"

Really? I didn't know that! "They're a business" isn't an excuse to milk their players for as much money as possible. In my opinion this argument is essentially Stockholm syndrome and a way to cope. "Ah yes I might be treated like nothing more than a cash cow, but hey, corporations have to make their money somehow so it's totally fine that their behaviors are predatory and so game-changing that you can pay your way to have an advantage in game!"

This is NOT okay.

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3 months ago