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Heya, very new to Spark AR!
I'm running into a bit of a mental block as to how to go forward wit this, I'm trying to make a "timed" game filter but I'm lost at trying to figure out where to trigger it correctly.
Currently I have a script that sends a text value of a count up timer and a count down timer.
The intended flow looks a wee bit like this:
- Start Recording
- Countdown 3 2 1
- Timer starts
- Win/Lose condition detected
- Timer stops
- Retry Game (Or end record)
I'm able to simulate it with a runtime patch but I'm stuck at figuring out how to "start" the game when the record button is pressed and held down.
One of my possible solution is using Time.setTimeout to trigger the individual parts to start playing however that let to a. lot of complications in the script (count up timer is doing 3 instead of 1) and at the same time I'm also lost at how to properly "reset".
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- 4 years ago
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