Hello, [insert your name here].
It's been quite the ride. Launch worked, to a certain degree, and we exceeded our personal expectations. A lot of things have been sitting on my desk until now, and I'd like to mention a few things, so you know what's going on.
Launch worked well, given that we basically pushed out alpha versions. Of course we expected some things to go wrong. Of course they did. Every thing up until now has been alpha stage, and every plugin has held up ok. I'm not gonna say very well, because some broke, but not in a way that would really hurt players. A few bugs remain, and we're nearing the beta stage. To everyone who has stuck with us until now, thank you. Your patience is appreciated. But as we boldly move ahead into uncharted territory, here are some things that are going on in the background right now.
Enchantment revamping
Morgana has officially taken over the enchanting business and is now completely (on its own) generating enchantments for you. The values are all vanilla and enchanting works the same as in vanilla, with a few exceptions. S3-5 are disabled, and S1-2 have moved up to fill the gap. I expect to see S1 in the next few days a lot, since it covers the gap from S1-4, with S2 covering a part of S4 to S5. The kit is currently set to imitiate normal enchanting where S2 is S5 and S1 is everything else. Same goes for armor. Morgana also watches your inventory for forbidden enchantments. If one is found, the item is disenchanted and you are notified that the enchantment has been removed.
Other changes include that all levels really cost the levels. A level 30 enchantment will take 30 levels (0-30, ~1800 xp). This leaves you around level 6 if you have 31 levels. Anvil combinations beyond the enabled enchantments are not possible. If you're lucky and it happens (that would be odd though), it will probably be caught in the inventory check.
Gaia
Gaia has been doing it's job. But it was one of the first plugins we designed, so it is currently being completely overhauled, to make configuration easier, and provide more feedback to players why and why not a plant is growing or not.
Ivory
Ivory has a few glitches that are quite annoying. But it's not yet time to panic and call it a day. Ivory is already rewritten and a lot of bugs are taken care of, and a lot of usability improvements have been made.
Amethyst
Amethyst is up next after Gaia. Torynado has brought up a few improvements and we'll add them. We'll also add some aliases for common commands like ctr and ctf. Hardening will be a thing soon enough.
Prelude
Currently prelude is in a state where it does it's job, but doesn't tell you what it's job is. We'll add some hints and notifications, so you can see how you're doing on that one.
Ruby
Ruby is a strange child. It does it's job, and not. Improvements will include more events, and a readjustment to rank handling. Right now, guests in your group trip snitches. We'll probably change that so guests are logged, but not actively tracked.
Sanctuary
Sanctuary is the last one to get some love. It's not completely broken, but some things are odd. Sometimes it works, sometimes it doesn't. For whatever reason, we'll track those bugs down and fix them. We'd also like to expand on the theme of war and nation pitched against nation. Preparations have already begun to introduce some other plugins that will enable you to lay siege to a city, or be besieged. No matter on which side of the sword you are, we hope to make it an interesting and exciting experience.
The road ahead is paved with treats. We've already envisioned some plugins that will make quite a nice addition to the stack. Once everything else is stable, we'll start working on those. To give you a hint, not everyone loves mining, so we'll probably find something so you don't have to constantly mine and give you an alternative source of blocks and items.
That said, buckle up, sit tight, and enjoy the map.
PS: If you have questions or issues, ingame are MrJayElectro, RaxusAnode and TinyEmperor your helpers. I'm just there to check on things. I'll be listenening in on modmail and if huge issues come up, I'll drop by.
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