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I am a little confused and not sure if intended or a bug, nodes in character's trees that unlock runes don't seem to apply to the character who's tree they belong to? Basically like, why are these in skill trees if they aren't part of the character? For example, The Chaoswalker's tree has the node stating "all skills are randomly selected and cannot be changed" which unlocks the corresponding Gambler rune. However when playing the character, that effect isn't present unless the rune is selected.
If intentional, why have these in the skill trees? It feels a little misleading to the player to have these attached to a specific characters progression and themed around their play style but not be inherently part of their kit once unlocked. Obviously early access is a thing, but maybe in the future these could be moved to a separate progression system?
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- 4 months ago
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