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Reading a comment in a recent thread on this forum made me realize how I can easily summarize my recent breakthrough with soloing, that I named to myself "The Golden Rule of solo roleplaying":
Donβt let a roll (or any other game rule/mechanic) make you disappointed or anxious.
If you'd like to learn a bit more, I expand on it slightly in a short text I just wrote, explaining how I applied it to my own gaming recently, with results that seem to work surprisingly well for me: https://akavel.com/solo-nondisappointed
I wholly agree that folks should do as pleases them when making their games... but for me, I think handwaving rolls even semi-regularly would just start to feel less like I'm enjoying a game and more that I'm purely telling a story.
For me, the pushback from the systems is very important.
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I think there's two flavours of enjoyment to it. Sometimes I won't enjoy the roll in the moment and be spun out for the session or longer, but the arc it takes me on is a different kind of enjoyment to what I'd get if I just said no more often to the rolls.