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Game with only placeholder assets
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Hello, i am making a hand to hand rougelike game and i am coming up with an overarching story that i would like feed back on. The concept is that your character is stuck in a game with only placeholder assets such as grid textures on boxes or very basic models and they have to fight through various floors of "under construction" procedurally generated offices learning moves from the enemies they encounter before escaping the game. any ideas, questions or additions would be appreciated thank you

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2 years ago