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Rev 15 Starting Plans
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Day 1 Plan for Solace

Hi everyone! On the first opening of the next rev, we’ll be well-prepared with a plan of action for getting our farming off to a good start.

The absolute first priority is to set up a base camp that we can come back to for food. The best plan is to find a village near spawn and set up camp there. There will be crops there already, and keeping resources near the villagers will make our setup easier. Animals are plentiful in the wild on the first day, so coming back to cook meat will be useful too.


We have a few concurrent priorities at that point. Some things are sequential, so numbers make sense. Some things are round-the-clock.***

End portal finding from SirLyle:

Locating the end portals

Based on this person's write up we should be able to spread out and coordinate to get good lines.

  1. Villagers. Getting a priest to unlock Eyes of Ender to locate an end portal.

  2. Gathering tools and armor. Kill the end dragon, “claim” the end (and dragon egg). Clean up the area around the landing pad and home portal to reserve the area for our market and town.

  3. Iron pods. Using the villagers to set up iron pods in the end and/or overworld to start funding the end grinder and rails.

  4. End grinder. Let’s help Troopr with the end grinder so it’s up and running smoothly. The hope is to have iron pods around the end grinder for simultaneous grindage. This involves torching the end and scouting for hidden ledges where endermen spawn. Making iron pods before the end grinder will take some coordination.

  5. Animal farms. I think at this point we can start developing the overworld more, getting more wheat farms, pumpkins, cane, and animals all for food and for villager unlocking. In the meantime, iron can be farmed for our cane and pumpkin towers.

***Infrastructure. When we’re at a solid point with the end grinder and villagers, we can more actively work on laying out (better) roads around the end portal and in the end. But we should be working on our road plan and some basic buildings (non-permanent) in the first few days so we can request some protections and organize our resources.


I guess the solid point with villagers would be having a whole mess of them, after finishing the iron pods, and after getting a good one of the major kinds. Then we can work on some machines and farms, like a squid aquarium, animal machine, scout for mob grinders, and set about on making major builds, such as a wither farm.

Any holes in this plan? I think we’ll have a great start, and we should get together on C, or if someone’s able to make a private server, to plan some builds together. If you type “/warp ghrey303 solace” "/home ghrey303 solace" on C, you’ll see the large plot I’ve set up for build planning. I added a bunch of people as owners so you should be able to use worldedit, though I probably missed some.

My hope is to build town halls for OverSol and EndSol together so we have a good sense of our style and headquarters.

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Posted
9 years ago