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So I’ve really been enjoying surtrs 1 buff and it’s pretty noticeable and a welcome change that I personally prefer over buffing is passive or his emberwalk again and making him far too oppressive. However stacking his one still feels too slow the max I’ve gotten to is 52 in a 45 minute match. I probably could have gotten more but it would’ve required me being absent from my team in key moments of the game. So all I ask is gods give more stacks if they die by his one, 3-5 stacks is perfect as I don’t want him to be overtuned.
I’d also like to see a change to his 2 not in CD or damage but more of a change where people would actually have to care more about what they throw rather than picking shit up and hurling it at someone’s face.
I’d like to see a shift where his 2 will always go through minions but if a rock is thrown the stun duration is lower than what it is now something like 0.75 seconds (used as an interrupt or a halt rather than a long stun that can be used to confirm tons if damage while the enemy is defenseless). If a minion is thrown you get a longer stun than usual like 1.5-1.6 seconds. If a imp is thrown you get the aoe burst but also an aoe stun for the same time as a minion stun but in turn the imp is completely destroyed. I feel this will make his team fighting stronger without buffing his sustain so he’s not an unkillable monster but also giving him more utility to use for his team to play off of.
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