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Thank you for the positivity on my first post! As some asked, I made an in depth expansion on the rules of the game. This will mostly focus on the Fighter cards and some misc rules near the bottom. Let me know your thoughts!
Slide 1: a mock-up of the playing field layout. Most of it is self explanatory. When making a deck, the Fighter Cards are separate from the main deck, and go into a Fighter deck made of about 10-15 fighters. Each card can only have 3 copies. When the game starts, the fighter decks are shuffled and the top 3 are drawn. Each player picks one fighter to place on the stage, and the other 2 go into the Stockpile (blue). The reasoning with the separation is that there are only about 80 fighters in smash, and they are integral to the gameplay of the TCG, so this reduces mulligans and frees up the deck space, though I might change this later. Fighter cards are always placed on the left side of the center space. Fighter cards cannot pass through each other via knockback or movement.
Slide 2: Top Symbol is “Standard attack” and bottom is “Special Attack.” Some cards might have only standard attacks, and others only special attacks
Slide 3: the rectangles represent the range of the attack. The red rectangle is the fighter card as a reference, the blacked out rectangles are where the attack does not land, and the white rectangle is where it will hit.
Slide 4: from left to right: damage, knockback, physical or projectile attack.
Misc rules: QTE cards work like instants in MTG, where they can be played on either turn as long as it fulfills the requirement listed. Assist Trophies are the only cards that can be played once per turn, like supporters in Pokemon. Stage cards also work like Stadiums in Pokémon, where only 1 stage can be active at a time. There can only be 1 Final Smash card in a deck. Sadly, Pokemon (as a pokeball summon) will not be a card type as I found it too awkward to implement them, and cos there’s an astounding number of Pokémon in smash.
There will be 4 item types: Basic items, stage items, equip items, and piece items.
Basic items (Crate, 1-Up flag, Super star) are played from the hand and go straight to the discard pile after it’s effect is resolved.
Stage items (Bumper, Unira, Banana Peel) are placed onto the stage, but cannot be placed in offstage zones or on zones with an item already on it. They are removed from the stage after a fighter interacts with it.
Equip items (home run bat, Franklin badge, rage blaster) are attached to the fighter and offer certain effects or usable attacks. These are mostly 1 time use cards.
Piece items are unique to only the daybreaker and dragoon
Some items will not be translated 1 to 1 and will have different effects than what is expected, such as drill not being an equip item with an attack, and pokeball not being a Pokémon summon.
Thank you for making it all the way down here! Please let me know your thoughts and ideas
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