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My take on Smash TCG
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I saw someone else posted designs for a smash card game so I figured Iā€™d post the mockups I made, as well as some card backs. The Ness card I used my own art, the rest are placeholders. I tried using aspects of the Smash ultimate UI design into the cards, as well as personalizing the Fighter cards to each of the characters franchises. Let me know your thoughts!

The rules are supposed to be a watered down turn based version of regular smash, but Iā€™m thinking of making it a lot simpler because as of now itā€™s kinda clunky.

Rules:

Both players play on a row of 7 card spaces, where the middle spaces are the ā€œstageā€ and the end spaces are ā€œoffstageā€, and the goal is to push the opponents fighter card outside the zones. The resource to use each card or attack is ā€œFrames.ā€ Each player will get a set amount of frames (maybe like 15 frames). Your turn ends if you pass the threshold. If you use more frames than you have, the extra frames carry to your opponents turn, and they get more frames to work with.

Only one fighter card from each opponent can be on the stage at a time. The goal is to knock out 3 of your opponents fighters.

I have more to the rules, but thatā€™s the main mechanics. Iā€™m thinking about super simplifying it to be a faster card game thatā€™s less faithful to smash gameplay cos realistically I cannot translate a fighting game to a card game.

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1 year ago