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Hi, just want to know that if this kind of stuff (A group of Hands slamming into the ground and moving forward ) could be done in a procedural way either in Blender or Houdini ? I have done simulations and want to get deeper. I would like to achieve this in a procedural way instead of animating hand by hand frame by frame, I believe there must exist a more efficient way to do this.
This is for a school project and hope you can help me giving me some tips or options to achieve this bc I’m pretty lost in how to start.
Thnks.
P.S i had answers before and they said kineFX would do it but I haven’t messed with that so don’t really know what it does, and another option was rag doll and procedural so wanna know if can be done in a procedural way.
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