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John Carmack On Latency In VR Games
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https://twitter.com/ID_AA_Carmack/status/251338927900872705 "The amount of latency reduction needed to turn a typical game into a good VR game is about the same as turning it into a decent cloud game." "It isn't hard to make something "work" with VR gear, but motion-to-photons latency of <20 msec is where you really want to be."
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