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I know its a bit soon to be talking about modding, but there seems to be a huge range here, just with the engine, importing your own assests into the game environment, your own agents, commodities, resources and so forth to reorchestrate the game to fit a different paradigm, with your own values to create your own infographics.
The engine seems expansive enough to provide not only a Simcity experience but to improve upon every city-building/admin game out there like Caesar, Pharoah, and Zeus from Impression Games. These games used walkers and foot traffic, lacking vehicle traffic, yet roads allow an improvement here in that both pedestrians and vehicles can utilize roads.
Are there any conversations being started in the community forums like simtropolis about the subject of imagining different ways to mod this game, including a complete aesthetic overhaul inspired by an ancient city's infrastructure or a medieval city and how to execute a project like this if they release tools on par with the Unreal Engine?
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- 11 years ago
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