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Hey, I deleted a previous post because I educated myself on how much better my idea could work, I tested a couple of things and created a functional instruction on what to do. It is very, very simple - just requires tinkering with settings of a lorebook we usually do not use - and that is a mistake - they're powerful, easy to understand when you read what they actually do and they offer a lot of creative possibilities. Enjoy!
URL: sphiratrioth666/Lorebooks_as_ACTIVE_scenario_and_character_guidance_tool ยท Hugging Face
In short - i found the optimized way to use lorebook as a powerful tool, which will allow you to:
- Generate random, pre-made outcomes. It's similar to rolling dice in TTRPG to check the result of actions where pre-made tables tell you what a given result means - so LLM becomes your real game master.
- Make character do specific things in specific situations or control their behavior presicely - works every single time. Typical "strings" of guidelines with alternative options do not work well, majority of lorebooks use them - here you can change it, it actually works - very well, I must say.
- In NSFW, like actions during combat, reacting to monsters - you can add variety and logic to your roleplays. For instance, your {{char}} should be really terrified when seeing a Sauron or a Nazgul, not jump at them with an axe happily. It may be done with a normal lorebook too - but here, you can define specific alternatives to situations - and it is a big game changer. It's not new - I just teach you how to do it so it works.
- Combat a positive bias of LLMs (a bias of cooperating with {{user}} when {{user}} does something - for instance, your sword swing will fail to connect with the enemy if you set it up to trigger like that. It works VERY WELL.
- Save tokens - it's a very short, system depth instruction in form of an order - so it will not go into the world info and it will be deleted when situation moves forward (I suggest making the entries "sticky" aka active in context for next 5 messages (counting both {{user}} and {{char}} messages).
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