This post has been de-listed (Author was flagged for spam)
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
0
Had a Couple Throwable Ideas...
Post Body
I don't have any cool art to go with it, but after seeing the other post today by u/malthekr I was inspired and had a few Ideas for Throwables myself...
Much like cursed cannon balls you could only carry 1 of these.
- Wither: All players caught in the blast will loose all their food.
- As the attacker you sacrifice offence to ensure that the player can't heal.
- Force: Creates an explosion with huge knock-back. (pending title... Yeet ball)
- Doesn't necessarily do a lot of damage from the explosion, but would cause massive knock-back. I'm seeing this used to clear the deck of a ship your about to board, or knocking skellys/players off a cliff to suffer Fall damage. Lets just send people flying.
- Chum: Bottle of blood that attracts a swarm of sharks when thrown in the water.
- Pretty self explanatory... You know guys are in the water around your boat, chum the waters!! Idea is the sharks will attack and either weaken your attacker OR cause them to use up some of their food.
- Marooned: Bomb will cause all in the impact to lose all but 1 bullet.
- Another PVP bomb. One that would cause Double gunners to think twice about leaving that sword behind!
- Full Port!: Throw at an enemy ship and cause them to make an immediate left turn. Rendering the wheel stuck in a left turn for 5 (10ish) seconds. (also offer a starboard counterpart)
- If someone is pulling up beside you, hit em with this to cause their ship to immediately hang a left turn. Giving you time to get away, or position better for an attack.
- Bandoleer: All players caught in the impact receive full ammo and instantly reload their guns.
- A counter to marooned.
- Impact: Throw at a ship to cause an invisible impact as if it ran into a rock. It does damage to the ship as if it did run into something.
- This one might be OP, but hear me out. It only works if the ship is in motion. As of now, players can only sink a ship with a barrel, 1.3k firebombs, cannons, or cooking a banana. This would give players another option to sink a ship and would help in naval battles tremendously. You miss a ladder grab and hit em with impact real quick, it brings them to a near stop long enough for you to catch the ladder. The uses for this are endless.
- Water bomb: Use it to put out fires - or sink ships.
- Pretty self explanatory. This could be another one that you can carry multiple of (like the fire bomb).
- Ladders Up: Use on a ship to render the ladders useless for 5-10 seconds.
- Helps counter boarders - Hard to get on your ship if you can't use the ladder!
- Favorable Winds: Use on a ship and will grant it full billow for 5-10 seconds.
- Basically a speed boost. Either helps you make ground, or get away from that pesky Sweat lord.
- Mirage: Use on your boat to disguise it as part of an island.
- From a distance you would be invisible if your ship isn't in motion. If someone gets close enough the mirage would wear off and they could tell. Idea here is to disguise your ship when it's parked at an island. Any form of damage would render the mirage useless.
- Skelly: Much like the mirage ball, Use it on a ship and it would cause a ship to appear as a skelly ship.
- Most people leave the skellys alone, it would help a player sail in disguise or get the jump on someone! Any kind of damage would cause the ship to go back to it's normal look.
Just a few Ideas I had floating around. Comeon Rare! We need to fill that wheel up!
------------------------------------------------------------------------------------------------------------------------------
Edit - Had a few more ideas.
- Weaken: Melee attacks are reduced by 50% damage for 5-10 seconds.
- Give double gunners a chance.
- Adrenaline: Grants a boost of speed and ignores slowdown from damage for 5-10 seconds.
- Gives players a 50% boost in speed in all aspects - running, walking, swimming, reloading, attacking. Lets players either run away, or get the upperhand attacking.
- Endurance: Players caught in the blast wont have a cool down on the next two sword lunges (if missed).
- Nothing worse than missing a sword lunge!
Author
Account Strength
0%
Account Age
11 years
Verified Email
Yes
Verified Flair
No
Total Karma
64,045
Link Karma
17,784
Comment Karma
45,707
Profile updated: 7 months ago
Posts updated: 8 months ago
Subreddit
Post Details
We try to extract some basic information from the post title. This is not
always successful or accurate, please use your best judgement and compare
these values to the post title and body for confirmation.
- Posted
- 4 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/Seaofthieve...