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18
Custom match command "spell()" supports most (all?) scrolls
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Just wanted to point out that the command spell(player, scroll, xRounds); supports most scrolls, not only spells. The game engine will select a target for the scroll out of all available legal targets (which may be on either player's side).
I haven't figured out any fun scenarios with this yet, but maybe you have cool ideas. I made a test scenario called "Helpful Wolves" if you want an example, though.
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- 9 years ago
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