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So as we all know the current item system along with the upgrade system can be abused to the max. How about some we gather some ideas to help the developers try and figure out a better system that offers a more balanced but fun way. (Nobody wants to spoil the fun, right?)
First off let's change those iLVLs of weapons. There are allready different rarities of weapons but they all have the same iLVL. If the iLVL of a legendary would be higher the upgrade cost would be too.
Upgrading doesn't increase iLVL anymore but adds an indicator to show the upgrade level of the weapon.(e.g.: Sword 1) You could also add tiers to the upgrading so that weapons of a higher upgrade level benefit more of each upgrade! Furthermore you could introduce some sort of system that certain items get some other bonus when upgraded. Swords for example could get a certain damage as bleed damage when upgraded to a higher tier.
How about a weapon only gives 50% of its stats as a permanent bonus and the other 50% are only temporary. If weapons get special abilities like lifesteal or manasteal (you get the idea) then those stats should be temporary too, as they only work with the current weapon equipped.
Also add the function to actually skip loot so you dont get mad because your iLVL5 Legendary Sword 20 gets swapped for a small dagger.
How about items that can only used by some classes. Wands for wizzards, daggers for thiefs. While this is a nice idea and adds some more depth to itemization it could also help to add new features like salvaging. When you loot an item you get 3 options:
Equip
Salvage
Loot
With salvaging you could change the current upgrading and crafting system or add some new features like enchant.
You should also put a certain %-chance of failing to an upgrade otherwise it will get abused again at a certain point of the game. The higher the upgrading level the higher the chance to fail.
Also add the option to actually sell items and lower the gold dropped monsters.
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- 11 years ago
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