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Pantheon : Slavic
Role : Mage
Type : Ranged, Magical
Playstyle : Constant Stance Changer, Many Abilities
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Physical Description :
Base/Hooded Form : Triglav appears in their base form as a man wearing a cloak whose hood covers the man's face in a dark shadow. The man's entire body is hidden underneath this cloak save his feet which poke out as he walks. When Triglav talks while in their base form, you can hear three distinct voices speaking as one.
Perun Form : Perun appears as a warrior covered head to toe in Slavic armor. He carries a two handed axe whose head crackles with electricity. When he swings the axe, a bolt of electricity is flung forward.
Dazhbog Form : Dazhbog Appears as a young man wearing red and gold royal robes. This man's hair, eyes, and hands burn with an everlasting flame. He floats over the ground leaving a trail of scorched earth behind him.
Veles Form : Veles appears as a man with the horns of a bull poking out of his messy hair. His hunched body is covered in green and white robes that scrape along the ground as he walks. He carries a staff which he uses to fling blasts of nature energy.
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Passive : Vigilance : Hitting an enemy with an ability while in one form marks that target, granting your other forms extra damage against them as well as personal vision of them. This can only activate once every 12 seconds. (This does not include the hooded form.)
- Damage : 10% ( 3% per 4 god levels)
- Mark Duration : 7 Seconds
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1st Ability :
Hooded : Elemental Blast : Triglav blasts a target area with elemental energy, damaging and silencing enemies hit.
- Damage : 35/50/65/80/95 ( 45% magical power)
- Silence Duration : 2/2/2.5/2.5/3 seconds
- Cooldown : 7/7/6/6/6 seconds
- Cost : 30/35/40/45/50 mana
Perun : Lightning Strike : Perun strikes a target area with lightning, damaging and slowing enemy gods hit.
- Damage : 30/50/70/90/110 ( 40% magical power)
- Slow : 35%
- Slow Duration : 2/2/3/3/3.5 seconds
- Cooldown : 7/7/6/6/6 seconds
- Cost : 30/35/40/45/50 mana
Dazhbog : Solar Strike : Dazhbog chooses a target area at which a ray of light begins to shine. It charges for 1.5 seconds before damaging and blinding enemies hit.
- Damage : 45/60/75/90/105 ( 40% magical Power
- Blind Duration : 1/1/1.5/2/2 seconds
- Cooldown : 7/7/6/6/6 seconds
- Cost : 30/35/40/45/50 mana
Veles : Verdant Growth : Veles causes an oak tree to immediately grow at a target area, damaging and knocking up enemies hit. Afterwards an environmental obstacle is left behind.
- Damage : 40/55/70/85/100 ( 40% magical power)
- Tree Duration : 5 seconds
- Cooldown : 7/7/6/6/6
- Cost : 30/35/40/45/50 mana
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2nd Ability :
Hooded : Elemental Beam : Triglav fires a beam of elemental energy from underneath their hood, damaging and disarming enemies in a line.
- Damage : 30/50/70/90/110 ( 35% magical power)
- Disarm Duration : 2/2/2.5/2.5/3 seconds
- Cooldown : 8/8/7/7/6 seconds
- Cost : 35/40/45/50/55 mana
Perun : Electrical Discharge : Perun raises his axe above his head, charging it with electricity. After 1.5 seconds he fires a bolt of electricity in a line, damaging and slowing the first enemy god hit.
- Damage : 50/65/80/95/110 ( 45% Magical Power)
- Slow : 35%
- Slow Duration : 2/2/3/3/3.5 seconds
- Cooldown : 8/8/7/7/6 seconds
- Cost : 35/40/45/50/55 mana
Dazhbog : Conflagration : Dazhbog fires a beam of light out of his hands that deals damage and sets fire to enemies in a line. Enemies that are on fire take ticks of damage over time.
- Damage : 40/55/70/85/100 ( 35% magical power)
- Fire Tick Damage : 15/25/35/45/55 ( 20% magical power) per second
- Fire Duration : 3/3/4/4/4 seconds
- Cooldown : 8/8/7/7/6 seconds
- Cost : 35/40/45/50/55 mana
Veles : Root Strike : Veles stabs his staff into the ground, sending out a cluster of roots in a line, knocking up and dealing damage to enemies hit. If the roots hit your Verdant Growth's tree, a sea of roots explodes upwards out of the ground around it, dealing damage and knocking up enemies hit.
- Root (line) Damage : 45/60/75/90/105 ( 30% magical power)
- Root (area) Damage : 30/45/60/75/90 ( 30% magical power)
- Cooldown : 8/8/7/7/6 seconds
- Cost : 35/40/45/50/55 mana
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3rd Ability : Tri-Formed Deity : Triglav may choose a target location to dash to. They cannot do this through walls unless an orb from their ultimate is targeted. When dashing to one of these, Triglav also reforms as whatever god the orb was associated with (red = Dazhbog, blue = Perun, green = Veles), gaining their 1st and 2nd abilities. After dashing to one of these orbs, it is consumed. You may stay in one godly form for a limited amount of time before you change back to your hooded form, or until you dash to another orb.
- Godly Form Duration : 13/14/15/16/17 seconds
- Cooldown : 10/10/9/9/8 seconds
- Cost : 20/25/30/35/40 mana
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Ultimate : Elemental Bombardment :
Elemental Orbs : Triglav may toggle this ability while in their hooded form to open their cloak. While toggled, the 1st, 2nd, and 3rd ability buttons switch and now fire out an orb of either red, green, or blue energy out of the void under the cloak to target areas, or recall them if they are already fired. Once these orbs are consumed, they will become usable again after a short delay.
- Orb Recharge Rate : 8/8/7/7/6 seconds
Elemental Bombardment : Pressing the ultimate button while toggled causes all of your forms to come together in the sky, giving you view of the entire battlefield and access to three abilities which can each be used only once. While the three forms are in the sky, the hooded form's body is left behind and can be damaged.
- Cooldown : 110/105/100/100/100 seconds
- Cost : 70/75/80/85/90 mana
Perun : Sky's Wrath : Perun targets an area and strikes it with a humongous lightning bolt after a 1.5 second delay, damaging and knocking back enemies hit.
- Damage : 70/90/110/130/150 ( 40% magical power)
Dazhbog : Sun's Glare : Dazhbog summons a beam of sunlight at a target area that, after a 1.5 second delay, begins to follow the nearest enemy god. While inside the beam, enemies take ticks of damage and are blinded.
- Tick Damage : 20/35/50/65/80 ( 25% magical power) per second
Veles : Forest's Vengeance : When activated, Veles gains three charges which he can expend to cause target areas to explode with spiked vines, slowing and dealing ticks of damage to enemies that move inside of them.
- Tick Damage : 15/25/35/45/55 ( 20% magical power) per second
- Slow : 30%
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