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Pantheon : Slavic (Her Polish Variation)
Class : Hunter
Type : Ranged, Physical
Pros : High Single Target Damage, High CC
Cons : Low Mobility
Difficulty : Medium
Physical Description :
(Winter) Marzanna has the appearance of a month old corpse left outside in the dead of winter, frozen over with icicles dripping down from her arms/head. She is wearing a ravaged, sky blue dress with a hood of the same color pulled over her head, covering up her face, save the pale mouth. She moves in a hobble, slightly dragging her left leg behind her, leaving a trail of cold mist behind her. Her hands are pale, like the rest of her body, with several ice shards stabbing through in multiple directions. When she attacks, Marzanna creates and shoots forward shards of ice.
(Summer) Now, Marzanna looks much like her winter form, though her dress is undamaged and bright, lime green instead of blue. Her body isn't decomposed, instead it is as healthy as one could imagine, emanating a faint glow through the surrounding air. In this form, Marzanna floats through the air, leaving behind a trail of vegetation that fades after about one second. When she attacks, she sends out masses of vines and other plants at enemies.
Passive : The Changing of the Seasons : Whenever Marzanna calls back to the fountain, whether it be dying and respawning or just calling back, she switches between her winter and summer forms, changing her appearance, as well as her entire kit. She begins the game in her winter form. In her winter form, she gains extra physical lifesteal, while in her summer form she gains an hp5 aura.
Lifesteal : 10%
Hp5 to self : 20
Hp5 to allies : 22
1st Ability : Creeping Mist (W) / Verdant Growth (S)
Creeping Mist : Marzanna conjures up a circle of frozen mist at her location. It charges up for 1s, after which it locks onto the nearest enemy, attempting to reach their location with a movement speed of 1.2X your own. If it does, it will freeze the enemy into the ground, dealing minor damage and rooting them for 1.5s. The mist does not chase forever and dissipates after 6s.
Damage : 50/65/80/95/110 ( 40% Physical Power)
Cost : 65/70/75/80/85
Cooldown : 15/15/15/14/14s
Verdant Growth : Marzanna draws from the prayers given to her by her followers providing an AOE heal to all surrounding gods. Marzanna loses mana every second while channeling, with a maximum channel time of 6s, though she can cancel at any given time. While channeling, she moves at half of her normal movement speed.
Healing : 10/20/30/40/50 ( 20% Physical Power) per second
Cost : 10/12/14/15/16 per second
Cooldown : 13/13/12/12/12s
2nd Ability : Biting Cold (W) / Summer's Brilliance (S)
Biting Cold : Marzanna charges up for 2s, condensing the water in the air around her into a large shard of ice. After charging up, Marzanna fires the shard forward through enemy minions dealing damage, and slowing them. The shards stops at the first enemy god hit, slowing them, and damaging them.
Damage : 80/105/130/155/180 ( 45% Physical Power)
Slow : 25%
Cost : 60/65/70/75/80
Cooldown : 13s
Midsummer's Joy : Marzanna focuses her soul into creating a ball of pure summer light. After charging up for 1.5s, she fires it out. It passes through all enemy minions and gods, dealing damage and silencing them for 2s.
Damage : 75/95/115/135/155 ( 40% Physical Power)
Cost : 60/65/70/75/80
Cooldown : 13s
3rd Ability : Glacial Cascade (W) / Forest's Vengeance (S)
Glacial Cascade : Marzanna pulls three rows of ice shards out of the ground in a line in front of her, each successive row being stronger than the last, with a 1.5s interval between each. The first row is narrow and does a small amount of damage while applying a slow. The second row is wider, deals more damage and applies a slow. The third row deals much more damage, applies a greater slow, and disarms. All applied slows may stack and last for 3s each. The first row is in melee range,
1st Row Damage : 50/70/90/110/130 ( 25% Physical Power)
2nd Row Damage : 75/95/115/135/155 ( 30% Physical Power
3rd Row Damage : 90/110/130/150/170 ( 35% Physical Power)
2nd Row Slow : 20%
3rd Row Slow : 35%
3rd Row Disarm : 1.5/1.5/2/2/2s
Cost : 65/70/75/80/85
Cooldown : 15/15/14/14/14s
Forest's Vengeance : Marzanna draws up a patch of ivy out of the ground, growing it at an extremely accelerated rate. Once grown, the ivy patch sends out a tangle of vines to the nearest enemy god within its range, dealing minor damage and trapping them similarly to the secondary effect of Persephone's ultimate, as well as silencing them. The ivy patch may be destroyed with three basic attacks, or disappears after 4s.
Damage : 45/70/95/120/145 ( 30% Physical Power)
Silence : 2/2/2.5/2.5/3s
Cost : 65/70/75/80/85
Cooldown : 14s
Ultimate : Midwinter's Fog (W) / Midsummer's Joy (S)
Midwinter's Fog : Marzanna submerges the entire map in a sea of chilling fog. All enemies are slowed, have reduced attack speed, and have reduced protections during this. Any time an enemy uses an ability in the fog, their position is revealed to Marzanna's entire team for 1.5s and they will take increased damage for 3s afterwards that will not stack. The fog lasts for 10s.
Slow : 25%
Attack Speed Reduction : 35%
Prot. Reduction : 35% of both Magical and Physical Prot.
Damage Increase : 15%
Cost : 80/85/90/95/100
Cooldown : 90s
Summer's Brilliance : Marzanna lets the full glory of the summer sun shine onto the battlefield, applying power, attack speed, and movement speed buffs to all allies as well as yourself. While this ability is active, all allied minion waves will include one extra archer and one extra melee unit that each emit a healing wave when killed. The sunshine lasts for 15s.
Power Buff : 20%
Attack Speed Buff : 25%
Movement Speed Buff : 25%
Minion Healing : 10% maximum health each
Cost : 80/85/90/95/100
Cooldown : 95s
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