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Yondalla
The Protector and Provider
Concept art link Credit to artist.
Pantheon: Greyhawk
Type: Melee, Physical
Role: Warrior
Hit progression: 1/0.75/1 damage and swing time while Yondalla, 0.5/0.5/0.75/1 damage and swing time while as Dallah Thaun
Pros: Flexible Play Patterns, High Defense(While Yondalla), High Damage(While Dallah Thaun)
Cons: Low Defense(While Dallah Thaun), Low Damage(While Yondalla), Long Cooldowns
Lore:
The pleasant, cheerful, gratious god of the Halflings, Yondalla, is always a good guest to have.
Almost always, anyways.
She harbors a secret. A secret so massive, that it is embedded in the core of her creation's society.
Yondalla truly does represent all facets of Halfling society.
The festivities, the farming.
The thievery.
But only sometimes. By a different name. A whispered name.
Dallah Thaun represents the... grey part of Halfling society. The part that is as likely to shake your hand while his partner finishes looting your home.
Yondalla, and Dallah Thaun, have readied themselves for battle, so that no harm may come to her creations.
Yondalla shall protect them, and Dallah Thaun shall bathe them with profit.
...
Passive: Former Identity
Yondalla, or Dallah Thaun, retains a hint of the power of her alternate form.
While Yondalla, she gains a small amount of gold per second.
While Dallah Thaun, she gains a small amount of health and mana per second.
Scales up at levels 1/5/10/15/20
Gold Per 5: 1/2/3/4/5
Health Per 5: 3/6/9/12/15
Mana Per 5: 3/6/9/12/15
Ability 1: Bountiful Cornucopia/Slit the Coinpurse
Yondalla summons a Cornucopia at target location. Allied Gods standing next to the Cornucopia drain it of Food, gaining increased Health Regeneration. Allied Gods that eat enough food are Stuffed, increasing their Protections for a short period. Enemies may attack the Cornucopia, destroying the food.
Dallah Thaun turns invisible, but only while behind Enemy Gods. If she hits an enemy from invisibility, she automatically crits and steals a small amount of gold from them.
For Yondalla, this is a Summoned Totem, which drains 1 Food per second per Allied God. For Dallah Thaun, this is a Steroid.
Cornucopia Range: 20 ft
Cornucopia Aura Radius: 15 ft
Cornucopia Base Food: 20/40/60/80/100 ( 15% Protections)
Health Per Food: 10/20/30/40/50 ( 15% Physical Power)
Stuffed Duration: 4 seconds
Stuffed Protections Buff: 8/16/24/32/40 ( 10% Protections)
Coinpurse Invisibility Duration: 3/6/9/12/15 seconds
Coinpurse Gold Stolen: 5/10/15/20/25
Cooldown: 30/28/26/24/22 seconds each
Ability 2: Defensive Stance/Shadow Jaunt
Yondalla raises her shield and sword, ready to block the next 3 blows that come her way. She is also CC-Immune for the duration.
Dallah Thaun kicks backward, flashing through the Plane of Shadows to launch herself away from danger.
For Yondalla, this is a Steroid. For Dallah Thaun, this is a Reversed Dash
Stance Duration: 5 seconds
Jaunt Distance: 40 ft
Cooldown: 18/16/14/12/10 seconds each
Ability 3: Shield Slam/Grim Resolve
Yondalla slams her shield forward, briefly knocking back enemies in front of her, crippling them, and slowing them.
Dallah Thaun readies herself for the acts she must commit, increasing her Movement Speed, Attack Speed, and removing the Movement Penalty on attacking.
For Yondalla, this is a Cone Area-of-Effect. For Dallah Thaun, this is a Steroid.
Shield Slam Range: 10 ft
Knock-Back Duration: 0.5 seconds
Cripple Duration: 1/1.5/2/2.5/3 seconds
Slow Duration: 2/3/4/5/6 seconds
Slow Amount: 10%
Resolve Duration: 10 seconds
Attack Speed Buff: 4/8/12/16/20%
Movement Speed Buff: 5/10/15/20/25%
Cooldown: 30/27/24/21/18 seconds each
Ability 4: Flash of the Cloak
Allows Yondalla to change to Dallah Thaun, and vice versa.
Passively increases Yondalla's Health and Mana, and Dallah Thaun's Critical Chance and Physical Power.
This is a Stance-Change. The Passive's do not work together, as they are not ever applied at the same time. You must choose this ability first, at level 1.
Increased Health: 50/100/150/200/250 ( 100% Physical Power)
Increased Mana: 50/100/150/200/250 ( 2 per 1% Critical Chance)
Increased Critical Chance: 8/16/24/32/40% ( 1% per 8 Magical Protection)
Increased Physical Power: 20/40/60/80/100 ( 1 per 10 Physical Protection)
Cooldown: 120/105/90/75/60 seconds
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