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[NOV14] Shen-Nong. Lord of the Burning Wind
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Shen-Nong

Lord of the Burning Wind


Concept art link Credit to artist.

Pantheon: Chinese

Type: Melee, Magical

Role: Guardian

Hit progression: 0.75/0.75/1.25 damage

Pros: High Area Damage, High Sustain

Cons: Low Mobility

Lore:

Shen-Nong is a wise man. He wandered the globe, spreading the knowledge he knew about herbs to all who would listen.

He sowed a great seed that day. A seed of knowledge

Unfortunately, his methods have a bit of a catch.

He says that the old growth must be burned, so that the land will have their life to bolster their growth.

All crops should be burnt, so that new crops will grow stronger.

Now, on the battlefield of the gods, he spreads his message in a bit of a more literal sense.

...

Passive: Ashen Regrowth

Shen-Nong knew that by burning the old brush, the new plants would have a more fertile land to grow in. Whenever Shen-Nong kills an enemy, he gains 1 stack of Ash. There is no cap, though half of his stacks are lost on death.

For each stack of Ash, Shen-Nong gains health and mana regeneration.

Additionally, Shen-Nong gains bonus effects at certain amounts of Ash.

15 stacks: 5% Lifesteal

30 stacks: 10% Lifesteal

45 stacks: 15% Lifesteal

60 stacks: 20% Lifesteal

Regenerations per Ash: 0.5 health per 5 seconds, 0.25 mana per 5 seconds

Ability 1: Sow/Reap

This ability has two parts.

First, Shen-Nong scatters seeds in front of him, damaging and slowing enemies. Then, the seeds sprout, damaging and knocking up nearby enemies.

Second, Shen-Nong swings a large scythe, harvesting the plants and damaging enemies. For each plant hit, Shen-Nong and nearby Allies regain health.

Plants that are not Reaped provide a Regeneration buff to all Allies.

This is first a Targeted Area of Effect ability, scattering (ability level) seeds. Then, it is a Cone in front of Shen-Nong.

Sow Range: 45 ft

Sow Seed Damage: 35/50/65/80/95 ( 15% Magical Power)

Sow Seed Slow: 20%

Sow Seed Slow Duration: 1/1.5/2/2.5/3 seconds

Sow Sprout Damage: 65/90/115/140/165 ( 25% Magical Power)

Sow Sprout Knock-up Duration: 1.5 seconds

Sow Sprout Regeneration Buff: 10/15/20/25/30 Hp5 and Mp5

Reap Damage: 50/70/90/110/130 ( 20% Magical Power)

Reap Health per Plant: 20 ( 2 per level)( 2% Magical Power)

Reap Allied Heal Range: 60 ft from Shen-Nong

Cost: 30/30/35/35/40;40/40/45/45/50

Cooldown: 20 seconds

Ability 2: Conflagrate

When activated, Shen-Nong burns the area around him, damaging and igniting enemies, applying a debuff that increases damage to that target for a short time.

This is an Area-of-Effect, centered on Shen-Nong.

Damage per half-second: 4/8/12/16/20 ( 5% Magical Power)

Debuff Duration: 3 seconds after they leave the area

Cost: 25 25/20/15/10/5 per second

Cost: 1% Current Health per second

Cooldown: 4 seconds

Ability 3: Herbal Poultice

Shen-Nong tosses out either a Power Poultice, a Defense Drink, or a Speed Salve he made, which either an ally or an enemy can pick up. If an ally picks it up, they get a buff. If an enemy picks it up, they are poisoned, getting a negative effect.

Each Poultice has it's own Cooldown, but this ability is not affected by Cooldown Reduction.

This is a Pick-Up effect. It will be a three-tier targeting system to select, then ranged targeting.

Range: 45 ft

Power Poultice Buff: 15/25/35/45/55% Power Scaling on their next 3 instances of damage.

Defense Drink Buff: 15% ( 5% Magical Power) Protections for the next 3/6/9/12/15 seconds.

Speed Salve Buff: 10/20/30/40/50% Movement Speed for the next 2 seconds ( 0.5 seconds per 100 Magical Power).

Power Poultice Debuff: -15/25/35/45/55% Power Scaling on their next 3 instances of damage.

Defense Drink Debuff: -15% ( 5% Magical Power) Protections for the next 3/6/9/12/15 seconds.

Speed Salve Debuff: -10/20/30/40/50% Movement Speed for the next 2 seconds ( 0.5 seconds per 100 Magical Power).

Cost: 60/70/80/90/100

Cooldown: 30 seconds

Ability 4: Burn the Fields

Shen-Nong ignites the lands, burning away the old so that the new may prosper. His auto-attacks, whether at max range, or when he hits a target, ignite the ground, dealing damage to enemies that pass over it. Additionally, he spreads fire around him, igniting the ground that he walks on, in a small area.

This is a Steroid.

Fire Damage: 10/15/20/25/30 ( 1% Current Health) per second

Fire Radius: 15 ft

Fire Duration: 3 seconds

Cost: 80/90/100/110/120

Cooldown: 80/75/70/65/60 seconds

Here is my particularly hot take on the agriculture theme. As always, feedback is accepted and appreciated. <3

Edit 1: The changening! Changed from Warrior to Guardian, from Ranged to Melee. Massive overhaul on his 3. Adjustments to his 1 to account for actually using the ability effectively.

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