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Sedna, Mother of the Sea
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Sedna

Mother of the Sea


Concept art link Credit to artist.

Pantheon: Inuit (Eskimos)

Type: Ranged, Magical

Role: Mage

Hit progression: 1/0.75/1/1.25 Magic damage, ending in a 10 ft radius burst. (cod, jellyfish, char, school of cod)

Pros: High Area Damage, Moderate Crowd Control

Cons: Long Cooldowns

Lore:

As a girl, Sedna suffered many hardships. After rebelling against the wishes of her elders, she was cast away from a boat at sea.

When she latched onto the side of the boat for life, her father, Anguta, chopped her fingers off.

In that moment, her godhood was sealed. Her severed fingers became the first whales, seals, and other aquatic life.

And she was their god and protector.

The wars between the southern pantheons has churned up a darkness in the waters that Sedna has not seen for a long time.

She travels to far away lands, aiming to find the source of this darkness, and eliminate it.

...

Passive: Spirit of the Tabiuq

Sedna's severed fingers allow her to create sea life, applying bonus effects to her auto-attacks. All effects scale with every 5 levels.

Also, all of Sedna's abilities, except for her ultimate, share the same cooldown timer.

Cod: Grants bonus Magical Power Scaling on hit. (Reminder that Mages have 15% Magical Power for their auto-attacks.)

Bonus Magical Power Scaling: 5/10/15/20/25%

Jellyfish: Applies a Damage-over-Time Effect on hit.

Damage: 4/8/12/16/20 ( 5% Magical Power) per half-second.

Duration: 2 seconds

Char: Applies a slow.

Slow: 5/7.5/10/12.5/15%

Duration: 2 seconds

Ability 1: Spirit of the Ugruk

Sedna changes her auto-attacks, releasing seals from her fingers. Her attack speed is reduced, and she shoots three projectiles at a time, in a cone. Enemy Gods hit by seals are knocked up briefly. The same enemy God cannot be knocked up again within a certain period of time of being knocked up the first time.

After being activated, this ability changes to Spirit of the Tabiuq. You can then activate this ability to revert your auto-attacks to their normal state, and revert this ability back to Spirit of the Ugruk. If another ability is currently Spirit of the Tabiuq, it is reverted to it's own original state.

This ability is an Auto-Attack Modification.

Attack Speed Reduction: 10%

Cone Angle: 45°

Damage: 15% Magical Power

Knock Up Duration: 1 second

Knock Up Safety Duration: 14/12/10/8/6 seconds

Cost: 60/65/70/75/80

Cooldown: 30 seconds

Ability 2: Spirit of the Aiviq

Sedna changes her auto-attacks, releasing a walrus from her fingers. Her attack speed is greatly reduced, and she shoots a wide, slow projectile that pierces through enemies. Enemy Gods hit by the walrus are rooted.

After being activated, this ability changes to Spirit of the Tabiuq. You can then activate this ability to revert your auto-attacks to their normal state, and revert this ability back to Spirit of the Aiviq. If another ability is currently Spirit of the Tabiuq, it is reverted to it's own original state.

This ability is an Auto-Attack Modification.

Attack Speed Reduction: 30%

Projectile Width: 15 ft

Damage: 35% Magical Power

Root Duration: 0.2/0.4/0.6/0.8/1 second

Cost: 60/65/70/75/80, 5 per auto-attack

Cooldown: 30 seconds

Ability 3: Spirit of the Abviq

Sedna changes her auto-attacks, releasing a whale from her fingers. Her attack speed is halved, and she shoots an area burst shot, arcing over enemies. Enemy Gods hit by the whale are stunned. The same enemy God cannot be stunned again within a certain period of time of being stunned the first time.

After being activated, this ability changes to Spirit of the Tabiuq. You can then activate this ability to revert your auto-attacks to their normal state, and revert this ability back to Spirit of the Abviq. If another ability is currently Spirit of the Tabiuq, it is reverted to it's own original state.

This ability is an Auto-Attack Modification.

Attack Speed Reduction: 50%

Range: 80 ft

Radius: 15 ft

Damage: 65% Magical Power, 2/4/6/8/10% Maximum Health

Stun Duration: 0.5/0.5/1/1/1.5 seconds

Cost: 60/65/70/75/80 12/13/14/15/16 per auto-attack

Cooldown: 30 seconds

Ability 4: Wrath of the Tabiuq

Sedna releases the true wrath of the seas, removing the attack speed penalties from her abilities and increasing her Magical Penetration. At the end of the duration, Sedna calmly drifts back toward her start point, going the quickest route and gaining Damage Reduction and Crowd Control Immunity.

When she reaches her start point, she reverts back to her normal auto-attacks, resetting her abilities' cooldowns.

This is ability is a Steroid, then an Automated Escape Mechanic.

Duration: 10 seconds

Bonus Magical Penetration: 15/20/25/30/35

Damage Reduction: 20/30/40/50/60%

Cost: 80/90/100/110/120

Cooldown: 90 seconds

Let's add a Mage to the line-up of Inuit gods. As always, feedback is sought and appreciated.

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10 years ago