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Ok so my character's semblance allows him to imbue drawings with aura as he draws them with his semblance active. After that he can trigger the drawings at any point which causes them to manifest into solid light objects (visually looks like moonlight.).
During time out of combat/during downtime he restocks his deck of cards with more drawings once he uses up the ones he already had. Now he has 4 decks, Melee Weapon Deck, Ranged Deck, Armor Deck, and "Rule of Cool" Deck (This is just a deck of unique cards that he can't make more than one copy of due to complexity and aura drain during creation.)
Now the Semblance system and combat system in the unofficial TTRPG has like... ammo and semblance use rolls. How does that work for a semblance that you use in advance that summons weapons. Like the character isn't drawing the pictures mid combat or activating their semblance mid combat, the semblance was already used to make the cards all he has to do is activate them.
But the system has an ammo tracker "Capacity" and rolls for using your semblance in combat. How do I build this properly if the ranged weapons he creates don't require ammo or they don't need reloading since they vanish after a few moments only for him to use another set of cards to summon more, thus ignoring the need to reload.
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- 2 years ago
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