This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Saw a post that was made a year ago about this and wanted to share a thought of 1 or 2. Maybe you guys can post your thoughts on some units talents too? Would love to see what the community would like to see. These two units I genuinely love but unfortunately wont see the time of day.
Wind Archer:
Lvl 9 Talents. âWind Accelerationâ
-Has a 40% chance to reactivate firing rate phase
âLast Arrowâ
-Has a 25% chance to attack 3 Targets still being the First target but the last target dying will be an exploding arrow doing area damage 200%.(Goes up 50% by merge rank)
Lvl 11 Talents. âArcher Buddiesâ
-When Side by side with a fellow archer (Archer included) can enter firing phase for 40 seconds with increasing crit damage by 10% and attack speed by 100%
âDonât Touch my Arrowâ
-In firing phase has a 35% chance to cleanse any negative effects
Lvl 13 Talents. âArrow of Powerâ
-With Every mini-boss or boss killed has a 25% chance to increase critical chance by 1.5%
âArrow of Skillâ
-With a merge rank up has a 30% chance to send two near by Archers in Firing phase with no cooldown in phase until round is over. (Honestly this is probably too much lol)
Lvl 15 Talent âWind Fire Archerâ
-Has a 20% chance to spawn an âWind Fire Archerâ which can enter firing phase 15% faster , attacks do area damage that leave burn which decrease armor reduction by 10% & has an increased 500% attack speed in firing phase.
Honestly i made those on top of my head they ainât perfect just a little fantasy theorizing.
Subreddit
Post Details
- Posted
- 9 months ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/RushRoyale/...