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I'm trying to make some macros for a group of mercenaries opposing my characters, a few of them will have advantage on their attacks often, if not always.
When using the up arrow to pull the roll from roll 20 it doesn't seem to give me the template with advantage if I have rolled it with advantage. I've figured out part of the problem but I can't seem to get the other half.
Here is an example of what I'm working with
@{Enduring Edwin|wtype}&{template:atkdmg} {{mod= 6}} {{rname=Battleaxe (One-Handed)}} {{r1=[[@{Enduring Edwin|d20}cs>20 3[STR] 3[PROF]]]}} @{Enduring Edwin|rtype}cs>20 3[STR] 3[PROF]]]}} {{attack=1}} {{range=}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d8 3[STR]]]}} {{dmg1type=Slashing}} 0 {{dmg2=[[0]]}} {{dmg2type=}} {{crit1=[[1d8[CRIT]]]}} {{crit2=[[0[CRIT]]]}} 0
I know that I need to insert {{advantage=1}}, it doesn't seem to matter where I put it but I've been putting it after the name before the d20 r1. I also know that I need to copy the {{ }} string for r1, paste it with r2 instead, and that will show a second roll, but it doesn't ever actually roll the d20, it just gives the base attack bonus as the roll.
To make things even more confusing, while I was typing this, somehow I got it to work for one, but I didn't get it to work for another, and I have no idea why because I did the same thing. HELP PLEASE!
This works -
@{Enduring Edwin|wtype}&{template:atkdmg} {{mod= 6}} {{rname=Battleaxe (One-Handed)}} {{advantage=1}} {{r1=[[@{Enduring Edwin|d20}cs>20 3[STR] 3[PROF]]]}} {{r2=[[@{Enduring Edwin|d20}cs>20 3[STR] 3[PROF]]]}} @{Enduring Edwin|rtype}cs>20 3[STR] 3[PROF]]]}} {{attack=1}} {{range=}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d8 3[STR]]]}} {{dmg1type=Slashing}} 0 {{dmg2=[[0]]}} {{dmg2type=}} {{crit1=[[1d8[CRIT]]]}} {{crit2=[[0[CRIT]]]}} 0
This does not -
@{Thia|wtype}&{template:atkdmg} {{mod= 7}} {{rname=Shortbow}} {{advantage=1}} {{r1=[[@{Thia|d20}cs>20 4[DEX] 3[PROF]]]}} {{r2=[[@{Thia|d20}cs>20 4[DEX] 3[PROF]]]}} @{Thia|rtype}cs>20 4[DEX] 3[PROF]]]}} {{attack=1}} {{range=80/320}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d6 4[DEX]]]}} {{dmg1type=Piercing}} 0 {{dmg2=[[0]]}} {{dmg2type=}} {{crit1=[[1d6[CRIT]]]}} {{crit2=[[0[CRIT]]]}} 0
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