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What I Would Do to Revive Rogue Company
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I feel like in this most recent update, Rogue Company has moved further towards a more casual shooter. That being said, I don't think it has to remain casual, in my opinion, if Rogue wants a shot at being competitive they need to lean into Rogues being unique. I think they relate more to an Overwatch-esque feel now, which isn't the worst thing in the world. Once they introduced toughness/speed, they changed the TTK from engagement to engagement, moving further from an even playing field than they already were, and thus taking away the hopes of being closer to a Counter-Strike feel. I don't think the Toughness/Speed is make or break, but I think we could be one or two updates away from a very unique feeling arena shooter. If I were in charge, I'd completely redesign the dynamic of Rogue Company. Below is a list of the Rogues, some remained the same or have minor changes but most have had significant updates to Speed, Toughness, Primaries, Gadgets and even Abilities:

Anvil 5 Toughness 1 Speed

LMG

Shotgun

C4

Claymore

Passive:

When standing still, gain armor over time that deteriorates when moving

armor gain is slow, deterioration is faster

Ability:

Put down a large shield

Cannon 4 Toughness 2 Speed

SMG

LMG



Stim

Semtex

Passive:

Taking damage increases max hp up to 125, when downed lose all max hp

Ability:

Equip dual wield LMGs that automatically fire until out of ammo

Chaac 3 Toughness 3 Speed

SMG

Shotgun

Bounce nade

Flash

Passive:

Gain health back when shooting enemies

Ability:

Deal bonus damage at the cost of draining health while shooting

Dahlia 1 Toughness 1 Speed

DMR

AR

Smoke

Sensor

Passive:

Gain the Speed and toughness of who you're linked to and their passive - if your link dies fully, the link breaks and goes on cooldown, your lose their passive and T/S

Ability:

Revive who you are linked to and gain movespeed

Dallas: 2 Toughness 4 Speed

AR

SMG

Incendiary

Smoke

Passive:

When you mark an enemy, gain increased movespeed

Ability:

Mark the enemy furthest away from you

Dima 4 Toughness 2 Speed

AR

DMR

C4

Gas

Passive:

Enemies hit by your abilities or gadgets don't heal while inside (gas) and take longer to regen

Ability:

Fire a grenade launcher that marks enemies where it bounces, then explodes after a couple seconds

Glitch 2 Toughness 4 Speed

SMG

Shotgun

EMP

Semtex

Passive:

Enemy C4s, claymores, Seekers arrow, Sigrids Stun, Umbras spider in 5m do not detonate (does not include incendiary, frag, bounce nades)

Ability:

enemies within 15m are disabled, losing passives, ability use, and any bought perks for 5 seconds

Glimpse 1 Toughness 5 Speed

SMG

Shotgun

Smoke

Flash

Passive:

Downing enemies replenishes a portion of your invisibility meter

Ability:

Go invisibile (not completely) - basically the same as if she walks while invisible now, but she would be able to shoot from invis

Kestrel 3 Toughness 3 Speed

AR

SMG

Bounce nade

Stim

Passive:

Downing enemies with explosives grants a portion of your ability back

Ability:

Tapping your ability will be the same as before, but holding your ability sends the drones out like normal, except they stay in the air until you release the button (still aimed at where you started the ability)

Lancer 1 Toughness 5 Speed

SMG

Shotgun

Flash

Semtex

Passive:

Rolling after downing an enemy reloads weapon

Ability:

Grants movespeed and silent footsteps - doesn't go away after shooting 

Mack 3 Toughness 3 Speed

AR

SMG

C4

Stim

Passive:

Start with 25 armor, gain 10 armor (to a cap of 50) when downing enemies

Ability:

Lose all HP, gain 150 Armor, then equip a broadsword that deals 75 damage a swing and slows enemies hit - your passive caps to 200 during your ability

Phantom 1 Toughness 5 Speed

Sniper

SMG

Frag

Smoke

Passive:

Enemies bleed for half the damage you dealt with the last bullet you hit them with

Ability:

Roll, and turn invisible until you fire your weapon, take damage, stand up, or use gadgets

Ronin 2 Toughness 4 Speed

SMG

DMR

Semtex

Sensor

Passive:

You can not be marked

Ability:

For 10 seconds, enemies you shoot are marked and take more damage for 3 seconds 

Runway 3 Toughness 3 Speed

ANY

ANY

Frag

Trophy

Passive:

You can equip any gun as a primary

Ability:

Grant one ally infinite ammo and  1 to each gadget

Saint 3 Toughness 3 Speed

AR

DMR

C4

Smoke

Passive:

Reviving players grants only them 80 hp

Ability:

Send out a drone to revive an ally

Scorch 2 Toughness 4 Speed

SMG

DMR

Incendiary

Flash

Passive:

After a delay (10 seconds), your next bullet will deal DoT fire damage - 5 ticks of 5 damage ( over 2 seconds )

Ability:

Reduce your delay (5) and enemies hit by your fire continue to burn for more time (probably 1.5x to 2x that would need testing)

Seeker 2 Toughness 4 Speed

AR

DMR

Frag

Sensor

Passive:

When you're damaged, mark the person who damaged you

Ability:

Fire a bow that deals sniper damage but no longer bounces, after a delay it detonates, marking enemies in the area

Sigrid 5 Toughness 1 Speed

SMG

Shotgun

Stim

Smoke

Passive:

When you damage an enemy, gain increased movespeed

Ability:

Throw a concussive C4-like bomb (less damage then a frag but stuns like from call of duty)

Switchblade 1 Toughness 5 Speed

AR

SMG

Incendiary

Bounce nade

Passive:

Damaging enemies with your gadgets or abilities grant increased movespeed

Ability:

Fire a slow moving rocket that puts a trail of fire under it as it moves, then explodes for 100 damage (direct impact 300 damage)

Talon 2 Toughness 4 Speed

DMR

SMG

Sensor

C4

Passive:

Pickup items from any distance (the further away the longer the animation)

Ability:

Fire a dart from your hand that deals contact damage or sticks to the wall and periodically pings nearby enemies (can't pick it up, but it recharges)

Fixer 3 Toughness 3 Speed

DMR

Sniper

C4

Smoke

Passive:

Highlight enemies when you are scoped, even through smoke (if you see just a shoulder it would mark them completely for you)

Ability:

Fire a pulse that goes through walls, marking any enemies briefly

Trench 5 Toughness 1 Speed

LMG

Shotgun

C4

Claymore

Passive:

You get an extra gadget (only one, at random)

Ability:

Throw down barbed wire that only slows enemies, but cant be destroyed by melee.. only explosives

Umbra 2 Toughness 4 Speed

AR  

DMR

Trophy

Smoke

Passive:

Gain max hp when shooting enemies

Ability:

Send out a spider that tracks the nearest enemy, but will stop if that enemy is not accessible (it cant fucking jump anymore)

Vy 4 Toughness 2 Speed

SMG

Shotgun

Gas

Poison- Incendiary (mimics ability poison for passive purposes)

Passive:

When your poison damages an enemy not already poisoned, they drop a vial sample. Picking up a vial increases max hp by 10 (max 150)

Ability:

Fire a grenade launcher that splits into 3 poison pools on impact, dealing little damage, but continues to deal little damage even after they aren't on the poison anymore

Taking one "tick" of poison damage would result in 30 damage. 6 damage 5 times over the course of 5 seconds - this damage doesn't fully stop regen, instead stunting it until the poison is done

I tried to explain some of the grey areas of the changes but let me know if something is unclear. I think some of these changes should happen without a complete overhaul, but overall gives each rogue a role and unique feel. Let me know what you think, or even if you have some better ideas. Thanks

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2 years ago