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I feel like in this most recent update, Rogue Company has moved further towards a more casual shooter. That being said, I don't think it has to remain casual, in my opinion, if Rogue wants a shot at being competitive they need to lean into Rogues being unique. I think they relate more to an Overwatch-esque feel now, which isn't the worst thing in the world. Once they introduced toughness/speed, they changed the TTK from engagement to engagement, moving further from an even playing field than they already were, and thus taking away the hopes of being closer to a Counter-Strike feel. I don't think the Toughness/Speed is make or break, but I think we could be one or two updates away from a very unique feeling arena shooter. If I were in charge, I'd completely redesign the dynamic of Rogue Company. Below is a list of the Rogues, some remained the same or have minor changes but most have had significant updates to Speed, Toughness, Primaries, Gadgets and even Abilities:
Anvil 5 Toughness 1 Speed
LMG
Shotgun
C4
Claymore
Passive:
When standing still, gain armor over time that deteriorates when moving
armor gain is slow, deterioration is faster
Ability:
Put down a large shield
Cannon 4 Toughness 2 Speed
SMG
LMG
Stim
Semtex
Passive:
Taking damage increases max hp up to 125, when downed lose all max hp
Ability:
Equip dual wield LMGs that automatically fire until out of ammo
Chaac 3 Toughness 3 Speed
SMG
Shotgun
Bounce nade
Flash
Passive:
Gain health back when shooting enemies
Ability:
Deal bonus damage at the cost of draining health while shooting
Dahlia 1 Toughness 1 Speed
DMR
AR
Smoke
Sensor
Passive:
Gain the Speed and toughness of who you're linked to and their passive - if your link dies fully, the link breaks and goes on cooldown, your lose their passive and T/S
Ability:
Revive who you are linked to and gain movespeed
Dallas: 2 Toughness 4 Speed
AR
SMG
Incendiary
Smoke
Passive:
When you mark an enemy, gain increased movespeed
Ability:
Mark the enemy furthest away from you
Dima 4 Toughness 2 Speed
AR
DMR
C4
Gas
Passive:
Enemies hit by your abilities or gadgets don't heal while inside (gas) and take longer to regen
Ability:
Fire a grenade launcher that marks enemies where it bounces, then explodes after a couple seconds
Glitch 2 Toughness 4 Speed
SMG
Shotgun
EMP
Semtex
Passive:
Enemy C4s, claymores, Seekers arrow, Sigrids Stun, Umbras spider in 5m do not detonate (does not include incendiary, frag, bounce nades)
Ability:
enemies within 15m are disabled, losing passives, ability use, and any bought perks for 5 seconds
Glimpse 1 Toughness 5 Speed
SMG
Shotgun
Smoke
Flash
Passive:
Downing enemies replenishes a portion of your invisibility meter
Ability:
Go invisibile (not completely) - basically the same as if she walks while invisible now, but she would be able to shoot from invis
Kestrel 3 Toughness 3 Speed
AR
SMG
Bounce nade
Stim
Passive:
Downing enemies with explosives grants a portion of your ability back
Ability:
Tapping your ability will be the same as before, but holding your ability sends the drones out like normal, except they stay in the air until you release the button (still aimed at where you started the ability)
Lancer 1 Toughness 5 Speed
SMG
Shotgun
Flash
Semtex
Passive:
Rolling after downing an enemy reloads weapon
Ability:
Grants movespeed and silent footsteps - doesn't go away after shooting
Mack 3 Toughness 3 Speed
AR
SMG
C4
Stim
Passive:
Start with 25 armor, gain 10 armor (to a cap of 50) when downing enemies
Ability:
Lose all HP, gain 150 Armor, then equip a broadsword that deals 75 damage a swing and slows enemies hit - your passive caps to 200 during your ability
Phantom 1 Toughness 5 Speed
Sniper
SMG
Frag
Smoke
Passive:
Enemies bleed for half the damage you dealt with the last bullet you hit them with
Ability:
Roll, and turn invisible until you fire your weapon, take damage, stand up, or use gadgets
Ronin 2 Toughness 4 Speed
SMG
DMR
Semtex
Sensor
Passive:
You can not be marked
Ability:
For 10 seconds, enemies you shoot are marked and take more damage for 3 seconds
Runway 3 Toughness 3 Speed
ANY
ANY
Frag
Trophy
Passive:
You can equip any gun as a primary
Ability:
Grant one ally infinite ammo and 1 to each gadget
Saint 3 Toughness 3 Speed
AR
DMR
C4
Smoke
Passive:
Reviving players grants only them 80 hp
Ability:
Send out a drone to revive an ally
Scorch 2 Toughness 4 Speed
SMG
DMR
Incendiary
Flash
Passive:
After a delay (10 seconds), your next bullet will deal DoT fire damage - 5 ticks of 5 damage ( over 2 seconds )
Ability:
Reduce your delay (5) and enemies hit by your fire continue to burn for more time (probably 1.5x to 2x that would need testing)
Seeker 2 Toughness 4 Speed
AR
DMR
Frag
Sensor
Passive:
When you're damaged, mark the person who damaged you
Ability:
Fire a bow that deals sniper damage but no longer bounces, after a delay it detonates, marking enemies in the area
Sigrid 5 Toughness 1 Speed
SMG
Shotgun
Stim
Smoke
Passive:
When you damage an enemy, gain increased movespeed
Ability:
Throw a concussive C4-like bomb (less damage then a frag but stuns like from call of duty)
Switchblade 1 Toughness 5 Speed
AR
SMG
Incendiary
Bounce nade
Passive:
Damaging enemies with your gadgets or abilities grant increased movespeed
Ability:
Fire a slow moving rocket that puts a trail of fire under it as it moves, then explodes for 100 damage (direct impact 300 damage)
Talon 2 Toughness 4 Speed
DMR
SMG
Sensor
C4
Passive:
Pickup items from any distance (the further away the longer the animation)
Ability:
Fire a dart from your hand that deals contact damage or sticks to the wall and periodically pings nearby enemies (can't pick it up, but it recharges)
Fixer 3 Toughness 3 Speed
DMR
Sniper
C4
Smoke
Passive:
Highlight enemies when you are scoped, even through smoke (if you see just a shoulder it would mark them completely for you)
Ability:
Fire a pulse that goes through walls, marking any enemies briefly
Trench 5 Toughness 1 Speed
LMG
Shotgun
C4
Claymore
Passive:
You get an extra gadget (only one, at random)
Ability:
Throw down barbed wire that only slows enemies, but cant be destroyed by melee.. only explosives
Umbra 2 Toughness 4 Speed
AR
DMR
Trophy
Smoke
Passive:
Gain max hp when shooting enemies
Ability:
Send out a spider that tracks the nearest enemy, but will stop if that enemy is not accessible (it cant fucking jump anymore)
Vy 4 Toughness 2 Speed
SMG
Shotgun
Gas
Poison- Incendiary (mimics ability poison for passive purposes)
Passive:
When your poison damages an enemy not already poisoned, they drop a vial sample. Picking up a vial increases max hp by 10 (max 150)
Ability:
Fire a grenade launcher that splits into 3 poison pools on impact, dealing little damage, but continues to deal little damage even after they aren't on the poison anymore
Taking one "tick" of poison damage would result in 30 damage. 6 damage 5 times over the course of 5 seconds - this damage doesn't fully stop regen, instead stunting it until the poison is done
I tried to explain some of the grey areas of the changes but let me know if something is unclear. I think some of these changes should happen without a complete overhaul, but overall gives each rogue a role and unique feel. Let me know what you think, or even if you have some better ideas. Thanks
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