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Removing overlapping objects from AOV
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I have a surface with a texture map, and am using that texture map to drive a Store Color to AOV node, which connects to a Custom AOV that I can use as a mask in post.
Issue is, other objects are appearing in that AOV. Is there any way to exclude/hide objects from a custom AOV, or to simply only consider one specific surface or object, ignoring all others?
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- 2 years ago
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Bummer. In Modo I could throw a render output into a material and just do it right there.