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Is there a chart that gives real-world light intensity or material diffuse values?
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The intensity control for lights in RS doesn’t make intuitive sense. “Intensity, 2,” seems arbitrary.

I would love to know how bright a piece of laser printer paper is supposed to be, or what a professional strobe would be.

Right now, if a highlight on a material is getting blown out, I really don’t know if that’s because the light is too bright, or the material is too bright.

Are there any charts out there that give sample values for common objects and light sources?

Comments

Found the exact thing I needed:

https://physicallybased.info/

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Yeah pretty neat! Glad to pass it along!

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2 years ago