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Black artifacts when using visibility in C4D's Display tag... too few transparent bounces?
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I'm using C4D's Display tag to fade objects in and out. This seems to work well with RS, but I'm getting some black artifacts in areas where too many polys overlap.

A similar thing would happen in Modo, and the fix was to increase the global Refraction Depth. In Blender, I believe a the fix is to increase transparent bounces.

Is there a similar setting in Redshift?

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1 year ago